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Thoughts on a next gen Stars Tue, 01 February 2011 20:14 Go to previous message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
I've been think for a while of a strategic space game.

My first thought is that the universe is a 3 (at least) dimension entity. The 2 dimensions in the Stars game does not quite cut it IMHO. Of course the UI for a 3D universe is a challenge.

Doing some in depth research (OK, I looked at Wikipedia) there are 69 stars within 1 parsec (16.3 LY) OF Sol. Seems like the perfect environment of your tri-immune HE!

I expect the number of stars with habitable planets are probably well under a Stars OWW race!

In a Stars game, the human race will have a growth rate under the 19% rate typical in the game. In fact, a growth rate of 5%-6% is probably more realistic.

Earth population is shy of 7 billion right now. The idea of sending more at a couple million people per year to colonize other worlds seems like a stretch. Even on a 100% workd, the time to get from a couple million to a couple billion in population takes a LONG time!

So starting from a single home world and colonizing enough of the universe to run into a hostile race and fight is beyond the patience of most players IMHO.

So perhaps having starting empires makes some sense, or perhaps having a multi-year generation plan.

I have some questions about being able to detect and intercept a hostile force some light years away. Perhaps the process of FTL travel will be detectable.

I am thinking of Python for development. Probably keep the universe in an SQL database on the host system.

Thoughts or ideas?



No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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