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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Open Discussion and Help » Stars! Nova 0.4.1 Developmental Release
Stars! Nova 0.4.1 Developmental Release Sun, 11 July 2010 02:58 Go to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
Stars! Nova 0.4.1 has been released on sourceforge.

This release makes it possible to complete a single player game against the AI as bombing/invasion now work and the game detects elimination of the AI and declares a winner. Who will be the first non developer to complete a single player game of Stars! Nova?

This is a developmental release (alpha) and should not be considered a full playable game. It is released for members of the community interested the ongoing development of Stars! Nova and to obtain feedback. Please read the current bug tracker. Running Stars! Nova requires some effort to work around current known issues.

Thanks to all those who provided feedback on 0.4.0. Some of the issues raised have been addressed. Others have been added to the bug or feature request trackers.

Here is a list of what has been done in this release:

General:

- No backward compatibility with save games from earlier
versions. This means that old save games cannot be loaded
in this version.

- Created default races (as close to as currently possible).


Launcher:

- Removed the ability to resize the launcher window.


Race Wizard:

- Lesser racial trait "Cheap Engines" now costs points
instead of granting them.

- Factory operation 14 and 15 /10k grants now has correct
cost.

- Added option that techs costing 75% extra starts on
level 3/4.

- Changed order of tabs to: Race, Traits, Environment,
Production and Research.

- Moved "Factories cost 1 less G" to Production tab.

- Formated primary Racial traits.


Game Play Fixes / GUI:

- Defenses limited to 100.

- Fuel calculation now include the mass of the ships, not
just cargo. (This fix only works for newly created ships
and is not a retroactive fix for games in progress.)

- Way points can now be removed with the delete key (once
selected). The backspace key also (still) works.

- Fixed a logic error in VictoryCheck that counted unowned
stars as a second player, preventing victory by
extermination from being reported.

- Reworked the invasion angorithm so invasions now work.

- Unloading colonists at a star not owned by the fleet now
results in invasion (instead of adding the colonists to
the other race's star).

- Bombing now takes place.

- Fuel pods and cargo modules now add to the base hull
correctly.

- Corrected conversions of colonists to
kilotons-of-colonists.

- Up&Down buttons add to the production queue.

- It is now possible to replace a component in the ship
designer with another. (Component removal has not yet
been implemented.)

- Fixed incorrect cost when adding 10x components.

- Mine field is now displayed at correct size. Mine layers
lay mines continuously.

- Fixed an issue that caused fuel not to be subtracted for
legs that took less than 1 whole year/turn.

- Partial fix to prevent crash when attempting cargo
transfer where there is nothing to transfer.


Console:

- Forcing turn generation before any turns are submitted
no longer crashes the console.


Component Definitions Fixes:

- Fixed % chance to hit mines in components.xml.

- Updated race restrictions form speed trap 20 and orbital
construction module in components.xml

- Orbital construction module set to a minimum kill of 2000.
Component editor now accepts minimum kill values up to
10000.

- Fixes to components.xml by Coyote: race permision, mining
propeties for robo-miners, fixed some images, fixed
engines, all bombs now have the proper kill%, Orbital
Construction Module now has a bomb property.


Documentation:

- Updated the Getting Started Guide with command line
arguments.

- Replace font-dependent single character copyright symbol
with "(C)" for cross-platform compatibility.


AI:

- Fixed an issue that caused the AI to crash when run from
the command line with incorrect parameters.

- AI now builds factories/mines/defenses (introduced to aid
in testing of bombing.) Confirmed smart bombs do bomb.



Have fun.

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