Star! AI playing against AI |
Sun, 10 May 2009 21:38 |
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Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
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Daniel wrote on Mon, 11 May 2009 10:02 | I've often wondered what Stars! would be like if you could write your own AI to play the game and have custom AI vs custom AI games.
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If I ever get back into looking at a Stars! clone project, that's actually one of my major interests - so much of what I do (in peacetime) could be automated, and it would be an interesting project to try and improve the AI warfighting.
Two related things I'd like to see (could be done completely within the Stars! rules, but would need to be done with open source software):
* Being able to write tools to do large amount of automation for players (sort of an AI assist)
* AI vs. AI competitions. This could possibly lead to a better AI vs. people.
A Stars! like game would very well suited to this, as there is deep enough game play for the AI analysis to do optimisations that people would be very unlikely do, and it's not real time, so it wouldn't be cheating (except in a blitz).
For instance, my testbed 322K by 2450 - I could write a program that would do most of that, as a _huge_ amount of that was mechanical.
Unfortunately, other commitments at the moment dictate that I have no time for any of that
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