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AR pop growth Fri, 13 February 2009 12:25 Go to previous message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

How do I maximize pop growth for an AR?

I have collected some data, but do not have time to build a test bed, and I am taking over a race and need to get in a turn soon, and I have a lot of cleanup to do.

Basically AP pop growth works the same as that of other races, in that up to 25% of the max pop, the growth formula is:
New pop = Pop * (growth rate/100) * (planet percentage/100)

For 25-33% the rate is reduced (I am not going to get into the math here) such that the rate is reduced, but the overall pop growth number is the about same.

Where AR is different is that the max pop changes with each new type of base.

So do the 25%,33%, etc. numbers still apply to the US and DS? Does anyone have a chart for this?

Basically, I have planets with DS and 2.5 mil pop. I am considering pulling much of the pop into freighters (but not moving them...) to allow the pop to grow. Once I have 3 mil I will drop them back down. While I may not have time for this in the game, I at least want to be able to determine the time vs cost gain, which means I have to have the growth rates correct.

Thanks for any help.

P.S. and on a somewhat related topic, what happens when a planet is 'colonized' with 2 mil pop?

Raindancer

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