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Re: 2450 - 59k resources Mon, 14 July 2008 08:50 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Very interesting! I hadn't seriously considered en expensive, but with the start@3 it really might have some mileage.

However... AR spends a heck of a lot of resources on research and on miners. Researching all-expensive fields, instead of being able to focus in cheap fields is a massive difference. Also, the slower pickup of mining technologies is painfull - you built 260 potato bugs!

Not a great comparison, but in The End my AR had the worst start I've ever seen. Far in a corner, with planet densities closer to sparse than the dense universe it was. Planets within ~400ly were habitable 1 in 5, but the race was 1 in 3.

At 2450, I had 14k resources, 16/12/7/15/8/4. Admitedly there was a small amount of tech trade there (not much, we were *spectacularly* unlucky with the transfers.) Like your race above I was only 3 years off death stars if I wanted them. I was already builing ultrabugs. I had 4832 mines worth of remote miners (your 260 potato bugs is 2600.) I had completed a war with one neighbour, and was preparing to fight another, although I hadn't needed as many ships as you have built. (Went on to win the game with 226k resources at 2516 Smile

If these two races were head to head in these 2450 conditions... Yours should win. But my point is that despite finding itself in worst-case-scenario conditions, the lower resourced race has still managed to out tech and out mine the all-expensive one up to this point.

I'm fascinated by the idea of a en-expensive AR though, don't get me wrong. I just think all-expensive is giving you deceptive resource numbers. I'd love to see what you can do with this idea if you work it some more.


[Updated on: Mon, 14 July 2008 08:57]

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