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Re: TT AR Thu, 07 August 2008 07:12 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
magic9mushroom wrote on Sat, 19 July 2008 08:46

Realistically, the only reason I'm playing a TT AR in my current game is because (a) there won't be combat before 2440, it's 5p in a large packed, and (b) the fact that I didn't ban CAs or even ban them from taking TT means I *will* have trouble late game. Probably would have done something different otherwise.

AR planets are actually less attractive for a true planet eating (HP) CA. Standard procedure is: get OAs in orbit, make planet negative, bomb with bio bombs, drop pop, and end up with a 100% hab planet with full *installations* (an instant growth of several k resources). AR has nothing to offer in that way, fighting an AR would make you grow slower (same for -f of course), so the only reason why you would do that was for strategical reasons ... (stopping the AR from building his mineral fountain not being the least of that <g>)

Always a bummer if in a (CA allowd) teamgame you end up with the same habs as the AR in the enemy team. <g>

mch

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