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Re: TT AR |
Wed, 28 May 2008 04:47 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Micha wrote on Wed, 28 May 2008 18:24 | IMHO AR *needs* an immunity, else you have all too crappy planets and AR depends on the hab %. And now ... ow ... where did all my RW points go?
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however, TT gives better eventual hab (and way more perfect greens, good for AR) than an immunity, almost as good as two, and costs far less than one, let alone 2, immunities. The numbers are (perfects that is):
non-immune: 3.7%
one-immune: 11.9% for rad immune, 10.8% grav or temp
TT non-immune: 28.3%
bi-immune: 31.3% for rad non-immune, 34.4% grav or temp
TT one-immune: 45.9% for rad immune, 41.7% grav or temp
TT bi-immune: 61.6% for rad non-immune, 67.8% grav or temp
Seeing as most common AR design I've heard of (and the one you'd prefer I'm guessing?) is the grav immune, I've got 2.5 times your perfects. I don't see hab as a problem in that way, especially since I'll get terra faster than most (just research bio for terra, plus ener for resources, rather than nasty combos).
Micha wrote on Wed, 28 May 2008 18:24 | And (again IMHO) if you start taking CE to get your race design out off the red points you're going from bad to worse ... I tried CE ones (in a duel) and it was a complete disaster, totally could not fit it into my playstyle (and that is getting to rusty to change it )
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I'll admit that I'm a real newbie to Stars!, but CE helps with NRSE as far as I can see, and AFAIK it doesn't kill colonists if the freighter doesn't engage (OfC it does lose growth, but IS-10 with CE is still faster than warp 9 without), and you'd be mostly on the defensive, using gates, with a race like this, no? Also, you start at prop 2, which is always nice since your Pinta starting ship will have a FM, and you don't have to research it before moving (also, I'll admit at the outset that I don't mind any amount of MM, before you point that out )
Micha wrote on Wed, 28 May 2008 18:24 | ... Sure IT could live with it but AR being as vulnarable as it is already it doesn't seem a good idea, same for weap or eny normal (although AR pays mor |
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[Updated on: Wed, 28 May 2008 04:58] Report message to a moderator
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TT AR
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Re: TT AR
By: Soobie on Tue, 27 May 2008 07:31
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Re: TT AR
By: joseph on Tue, 27 May 2008 18:11
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Re: TT AR
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Re: TT AR
By: Micha on Wed, 28 May 2008 04:24
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Re: TT AR
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Re: TT AR
By: iztok on Wed, 28 May 2008 08:27
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Re: TT AR
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Re: TT AR
By: iztok on Thu, 29 May 2008 02:57
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Re: TT AR
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Re: TT AR
By: iztok on Fri, 30 May 2008 09:45
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Re: TT AR
By: Soobie on Fri, 30 May 2008 11:15
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Re: TT AR
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Re: TT AR
By: Soobie on Sun, 01 June 2008 11:11
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Re: TT AR
By: Soobie on Mon, 02 June 2008 07:13
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Re: TT AR
By: Soobie on Tue, 03 June 2008 05:50
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Re: TT AR
By: LEit on Tue, 03 June 2008 10:43
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Re: TT AR
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Re: TT AR
By: Adacore on Tue, 03 June 2008 10:55
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Forum ranking (Re: TT AR)
By: Micha on Tue, 03 June 2008 11:00
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Re: TT AR
By: Adacore on Tue, 03 June 2008 13:03
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Re: TT AR
By: Soobie on Wed, 04 June 2008 11:23
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Re: TT AR
By: Micha on Thu, 07 August 2008 07:12
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Re: TT AR
By: Adacore on Wed, 04 June 2008 01:38
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