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Re: TT AR Wed, 28 May 2008 04:47 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Micha wrote on Wed, 28 May 2008 18:24

IMHO AR *needs* an immunity, else you have all too crappy planets and AR depends on the hab %. And now ... ow ... where did all my RW points go? Wink


however, TT gives better eventual hab (and way more perfect greens, good for AR) than an immunity, almost as good as two, and costs far less than one, let alone 2, immunities. The numbers are (perfects that is):

non-immune: 3.7%
one-immune: 11.9% for rad immune, 10.8% grav or temp
TT non-immune: 28.3%
bi-immune: 31.3% for rad non-immune, 34.4% grav or temp
TT one-immune: 45.9% for rad immune, 41.7% grav or temp
TT bi-immune: 61.6% for rad non-immune, 67.8% grav or temp

Seeing as most common AR design I've heard of (and the one you'd prefer I'm guessing?) is the grav immune, I've got 2.5 times your perfects. I don't see hab as a problem in that way, especially since I'll get terra faster than most (just research bio for terra, plus ener for resources, rather than nasty combos).

Micha wrote on Wed, 28 May 2008 18:24

And (again IMHO) if you start taking CE to get your race design out off the red points you're going from bad to worse ... I tried CE ones (in a duel) and it was a complete disaster, totally could not fit it into my playstyle (and that is getting to rusty to change it Laughing)


I'll admit that I'm a real newbie to Stars!, but CE helps with NRSE as far as I can see, and AFAIK it doesn't kill colonists if the freighter doesn't engage (OfC it does lose growth, but IS-10 with CE is still faster than warp 9 without), and you'd be mostly on the defensive, using gates, with a race like this, no? Also, you start at prop 2, which is always nice since your Pinta starting ship will have a FM, and you don't have to research it before moving (also, I'll admit at the outset that I don't mind any amount of MM, before you point that out Very Happy)

Micha wrote on Wed, 28 May 2008 18:24

... Sure IT could live with it but AR being as vulnarable as it is already it doesn't seem a good idea, same for weap or eny normal (although AR pays mor
...



[Updated on: Wed, 28 May 2008 04:58]

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