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Home » Primary Racial Traits » WM » The Barbarian Hoard
icon10.gif  The Barbarian Hoard Thu, 27 February 2003 13:23 Go to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
I can remember seeing many posts about barbarian hoards in some of the older posts on the newsgroup and such. But there doesn't seem to be much talk about the tactic these days. WM seems to be the best race to pull this off with. So anyone who has experimented with this type of strategy, feel free to comment. Even those who don't think it's viable (I'm sure you're out there Rolling Eyes ). I want to try this in a PBEM at some point, so I guess I'll see how it goes.

The Mongols
PRT - WM Twisted Evil
LRT - IFE, RS, CE, ISB, NAS
about one in four hab with temp immune 19% growth
5/25/5 factories no G box (-F econ)
10/3/8 mines
Weapons, Prop, Construction cheap, rest expensive.

The idea being pretty much centered around the BC hull for probably most of the game. With 25% cheaper weapons, 50% cheaper engines and the cheaper scoops available. The idea being a very large quantity of fast, cheap range 2 beamers. The vast majority of your army (if not all) will be gate-able reducing the pain of CE. I've tried this with BET (in testbeds), but it seems to slow me down in getting what I need, especially with the gates and BCs. Though BET makes for a nice end game advantage. It only seems to be really nice after some significant research. Early attacks/kills are probably a good idea, I am a -F after all. Seems fairly effective against SD since you have lots of ships you can send into minefields at warp 9 Very Happy The DD makes a nice early warship, though I tend to shy away from yaks in favor of range 2 beams. They don't become obsolete as fast and aren't as easily countered. FFs just have too weak of an armor to be considered by me as a serious warship. The possibility of losing hundreds of ships due to a single mine hit is just too much. I seem to pretty much be able to go through mine fields like paper, almost as if they don't exist. Except for speed bumps.

Against missile stacks I simply need a large enough stack to keep my shields up long enough to close the distance. Though this is where I might need some careful p
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