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Home » Primary Racial Traits » AR » Best miner with ARM and an IT ally?
Best miner with ARM and an IT ally? Sun, 12 August 2007 14:37 Go to previous message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

I've seen it argued that the SuperBug (Midget + 2 UltraMiners) is the best miner because it's gateable through 300/500 gates.

First question: What about using the mini-miner hull? Only 1 or 2 more iron at high cons levels, still gateable, and it has an scan/elec/mech slot for a cloak, jammer, or a man jet, increasing survivability. Or is the idea you always protect your mining fleets with overwhelming warship fleets so that extra slot is a waste?

Second question (and the one implied by my title): Suppose it's a team game and you have an IT ally. Then would you use the UltraMiner hull and 12 UltraMiner robots? Certainly it's the best rate of return on invested iron, but you might have a few wasted turns moving to/from your ally's gates (OTOH, mostly, these sit at the HW generating the fountain. Only when there is some useless red to be strip-mined would you bother *going* any place with them.)

If you did use the Ultra hull, what would you put in the 3x armor/scan/elec/mech slot? Again, I'm thinking cloak, jammer or man jet are the only logical choices. 3 overthrusters would ensure a relatively speedy exit from any battle. Again though, if the idea is you never expose them to any risk, then I suppose the slot should be empty.


[Updated on: Sun, 12 August 2007 14:38]

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