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Overall AR economy formula Mon, 02 July 2007 21:04 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Inspired by Divisor settings thread i decided to publish a formula that i have used with AR. So (reasonably simplified by me) overall AR economy formula is:

AR Economy = Average Planet Value * sqrt ( Overall Population * Planet Count * Energy Tech / Divisor )

Like you see Simplified it is to great extent! Usually actual economy of well-pop-managed real AR race is bit more than the formula gives and badly-pop-managed AR does worse than it gives. Also I do not count reds or yellows in Average Planet Value or Planet Count. But generally it is the one i have in mind when designing AR race. Also it is the one with what i detect how well my pop is managed, if i dont beat it well then i have managed badly. Nod

For giving one practical example i open some random turn file:
1/10 AR at 40 planets of average value 80% with 86 000 000 pop, energy tech 24.
Should give:
0.8 * sqrt (86000000 * 40 * 24 / 10 ) = 72690
Research dialog gives annual res from all planets:
73763
So i did OK in that game but not overly good, probably was confident about my victory already. Now as homework, studs, open up your AR files and verify my formula. Very Happy

Lets now look at detail what that formula gives:

Raising that Average Planet Value quickly is most important since being outside sqrt. Unfortunatelly it maxes up around 80% (without reds) with 1-immune one day and no much to do about it. Wink Experiments with more immunities and TT are proven that these are bit too expensive for their up to 25% effect (100/80 = 125%).

Raising Energy Tech prematurely and by significant margin is also quite hard since it goes more expensive by Fibonazzi numbers while sqrt bites the effect into less and less. It is important to get energy up from 1 fastly. Energy is maxed at 26 one day and nothing to do. Wink

Factors limiting raising that Overall Population are (surprize) Planet Count, Average Planet Value, Growth Rate and Construction Tech. Growth Rate around 15% seems to be enough to grow LOTs of pop in reasonable time frame. Construction Tech 1
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