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5 game ideas(long) Sun, 11 March 2007 12:03 Go to previous message
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Officer Cadet 4th Year

Messages: 284
Registered: May 2003

Which game idea sounds best?[ 9 votes ]
1. Monster rumble 0 / 0%
2. Poodle Playground 0 / 0%
3. Unususal choices 0 / 0%
4. Dark Menace 2 / 22%
5. MT Ebay 7 / 78%
6. None sounds good 0 / 0%
7. Most of them 0 / 0%
8. Complicated opinion(see below) 0 / 0%

Having several game ideas, i'd like to know if anyone likes them - maybe i find time to host one in the next months.I would not play in any of these games. Here they are:

Standard cheat disclaimer, chaff allowed,...


Monster Rumble

9 players, medium,packed, accbbs, public scores in 2450(by victory condition has highest score after 50 y), victory by humble acknoledgement of all others to be the nastiest monster.

Theoretically any skill level, but in addition to a race file a empty tiny packed accbbs testbed must be send, in which the race acquired 50k+ resources in 2450.

Every player receives the following information about all players, whose races got less resources than own in test bed:
-race name
-testbed resources in 2450
-name of homeworld

So the biggest testbed moster receives this information about all other races, the second for all races except the first,..., the poorest performing monster just knows, that the others are far better monsters - at least resource wise.



Poodle Playground

9 players, medium,sparse, no accbbs, public scores in 2450(by victory condition has highest score after 50 y), victory by humble acknoledgement of all others to be the nastiest poodle.

Theoretically any skill level, but in addition to a race file a empty tiny sparse no accbbs testbed must be send, in which the race acquired less than 10k resources in 2450, where colonization and pop movement ended earliest 2440.Files of 2410,2420,2430 and 2440 would be required as well, to check, that race colonized well and did not deliberately underperform or was very unlucky.

Every player receives the following information about all players, whose races got more resources than own in test bed:
-race name
-testbed resources in 2450
-name of homeworld

(An idea for races to expect, 5% 3i HE with decent facs and mines probably fails this criteria or just makes it, depending on fac settings.)



Unusual Choices

Standard "best" is a economic PRT (CA,JOAT,IT,IS), we+con cheap, 1immune, 1 in 5 to 1 in 10, IFE,NRSE,NAS,OBRM,RS, HG econ.
A big not is UR,MR,GR,BET,ARM(except AR). Other PRTs, while fun playing, are considered either weak or too MM heavy(SD and HE, but about that i do not intend to do anything about)

Here are the game settings, further down is explanation, why they might change the balance - whether they will realy do, i can only guess:

8 players
medium normal distant
no random events
public player scores in y 50
slower tech advance
no accbbs(vote)
winner by consent

left over points 100,except IT 120, modified as stated below, spend on anything.

OBRM +30,except AR -1000(does not have to leave any point over)
ARM -20
UR -30.
MR -60.
NAS +20,except SS +-0,PP -30
ISB +10(uncertain about that)
E.g. JOAT with OBRM(+30),UR(-20),MR(-60) and NAS(+20) must have 100+30-20-60+20= 70 points leftover.

HE 6% selected growth +30
HE 5% selected growth +150
HE 4% selected growth +300
HE 3% selected growth +600

forbidden items:

con 26 hull(nubians)
all beam weapons >= we 21(synchro sapper, mega disruptor, big mutha, streaming pulverizer, AMP)
we 24 and 26 missles/torp(armageddon, omega)
prop23 engine(transstar 10)
all bombs except we 2(lady finger bomb), elec8(LBU-17), bio7(smart bomb), bio 10(neutron bomb) and retro bombs.
orbital adjuster(has to be scrapped on turn 1)

Target "Starbase" is not allowed, no battle order may contain "Starbase" as primary or secondary target.
A player may not drop more than 500000 colonist upon an enemy planet in a single turn(Limiting IS pop drop bomb).


Short explanation:
Less gateability of others and no nubs => HE slightly stronger, metamorph allows 98% cloaking and en14 capacitor allows better beamer BB design.
No nubs => SS only real cheap cloaking, SS stronger
No nubs and we item tech<23 => we17 gatling and we19 range 0 weapon are unique, BC are gateable cheap missle platforms, DNs rule, therefore WM much stronger
No orbital adjuster=> CA weakened
No nubs and weak bombing
...



[Updated on: Sun, 11 March 2007 12:07]

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