Blitz race: Vloz'ress |
Mon, 08 January 2007 13:15 |
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This is an example of a Quick-Kill blitz race! You don't need to colonize or research at all. Just ramp your homeworld insanely fast and churn out Hordes of Impending Doom to sledgehammer the other players before they can react. Use in Tiny universes in Blitz mode (4 year gens until turn 2440, then 2 year gens till '60) to achieve best effect.
WM
IFE, NRSE, OBRM, NAS, RS
3.20-8.00
120-200
80-100
20%
1/1000
15/5/17/G
10/2/15
All Exp @3
10 points to surface minerals
2408 (blitz turn 2): 1292 resources... ramping like crazy. Whee.
2412 (blitz turn 3): Construct many DDs and some minibombers for the next 4 turns. For the DDs I like 2 Beta torps, a comp, a Cow shield, and a jet, but you can use Yak DDs or whatever instead, as it suits you. Using the design mentioned above I can churn out 40 minibombers and 62 destroyers in time for the next 4 year turn. It may be smart to use some fuel pods on your destroyers instead of the Cow shields to make sure you can hit your targets as soon as possible.
2416 (blitz turn 4): Strike at your enemies! If you're lucky you can hit more than one HW with the initial swarms. Build some more minibombers and route them off to where you're hitting.
2420: Repeat as necessary.
Note: The main thing that'll slow you down is trying to find your enemies' homeworlds. You can either build scout swarms and let your fleet grow larger and larger while you wait for contact, or just send out wave after wave of DD death to planet-hop until they hit something. If you're lucky, you'll see ships leaving their homeworld early on since with NAS you can see the whole map.
[Updated on: Mon, 08 January 2007 13:22] Report message to a moderator
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