Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » SD » Practicablity of a Bi-Immune SD?
Re: Practicablity of a Bi-Immune SD? Thu, 26 October 2006 17:55 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Well the -f bi immune SD has been covered so I wont give you a variation on that.

Here is my Bi-immune HP (well ish) SD
The Bisdians
SD
IFE, NRSE, OBRM, NAS
14% PGR
Grav and Rad immune, Temp -112 to -8 (1 in 3)
1/2500 pop
12/7/14 fac
10/3/14 mines
Energy cheap, rest expensive.
Start at 3 and germ box both ticked.

I am aware that this race is broken in many ways (14% PGR is way too low and factories are too poor for a HP, plus that many expensive techs will hurt) but the idea is to find the points for the second immunity.

So how to play this - well you need to bluff Rolling Eyes .
First 5 years build fac/mine and nothing else.
Starting scout and minelayers to scout - should scout 10-15 worlds in the first 5 years (giving you 4-5 greens found with 1 in 3).
Turn 6 Colonise the best hab/germ/closeness world with your Santa, build handful of scouts and a MF with Fuel pod.
Turn 7 pod takes col to best world, build 1MF with col mod and 1MML with 1 40M standard layer (with best 100ly range scanner) and surplus res (and you will have a little) to fac/mine.
Turn 8-15 build same (may be forced to spend a turn building mines), the MF Cols go to the near worlds, the MML the far worlds (laying at a near world if poss). The ML Fuel drags back minerals from all the nearby worlds if you need it (hopefully the Homeworld will cope on its own).

Its all about the bluff - you sacrifice rapid growth on your homeworld (which is the only place you can build ships!!) in order to project the illusion of power over a fairly wide area.

By 2415 you have 8 (and 2 in transit) small weak colonies unable to defend themselves - the 3-5 outermost with minelayers protecting them and 5-7 more potential worlds with minelayers protecting them.
You also have 250-300 of useful res at homeworld and pathetic tech.
If someone attacks you, then you are toast.

However the other players see a SD that started colonising early and sent MML to defend worlds. They need to build 5DDs to sucessfully sweep and take a world of yours - which i
...




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Exploding minefield sizes
Next Topic: Energy Dampener
Goto Forum:
  


Current Time: Thu Apr 25 11:54:14 EDT 2024