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Home » Primary Racial Traits » SD » Practicablity of a Bi-Immune SD?
Re: Practicablity of a Bi-Immune SD? Mon, 23 October 2006 20:38 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
2i races other than HE/AR can work...

In the (abandoned) duelling championship semi Micha bought a 2i -f JOAT to the table. My 1i -f JOAT seized an advantage due to faster early expansion, but in the process of the match I came to the conclusion that the 2i -f JOAT is most certainly viable and was toying with tweaking my JOAT into a 2i variant to face BackBlast. I probably would've stuck with my 1i in the end, but it would've been a close call.

Given SD has 41 more points to play with than JOAT, that implies a SD should be workable.

Here is a design I'd be comfortable to take into a multiplayer game (NOT suitable for duelling though)

SD
IFE, NRSE, OBRM, ISB, NAS, RS
17% PGR
Grav and Temp immune, Rad 79 to 99 (1 in 5, all of which will be 100% with 10 clicks terra, avg 5 clicks, making that 17% PGR look very fast...)
-f factory settings
1/1000 pop
10/3/10 mines
Energy and weapons cheap, rest expensive.

You will have to tech trade for con. Buying the first few levels of con will be a pain in early game, but you are a -f... En is cheap because it's good for SD toys and good for trading (for con, hopefully.)

If you want a more risky variant then up the PGR to 18% (absurdly fast given all your worlds will be 100%...), drop IFE, and drop either NRSE or 2 mines. Without the FM the ramscoops would be nice for minelayers, but 8 mines is a little tight even for a -f. Probably too tight. The 17% variant is much stronger I think.

Either design will be terrifyingly fast, for an SD. But it needs to be - it'll need a lot of territory to stay competitive if you haven't dominated already by the 60's. Requires hyper-aggressive play.

It's really tempting to give up IFE for the points, but I think SD needs the FM to move those early minelayers, and being able to ignore prop tech completely is nice for the race.


[Updated on: Mon, 23 October 2006 20:50]

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