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Home » Primary Racial Traits » AR » so if you go 1/25 instead of 1/10
Re: so if you go 1/25 instead of 1/10 Sat, 24 February 2007 09:25 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

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Registered: May 2003
Marduk wrote on Fri, 23 February 2007 22:13





My few 3I AR tests topped out at not quite 10k resources by 2450, mostly the spread was limited by insufficient iron.



therefore i said, that 3i ar must have arm and should have many points leftover for min conc

Marduk wrote on Fri, 23 February 2007 22:13



(with very heavy colonization of red worlds).



as i said, this is from a resource point of view very efficient compared to factory building of normal races.

Marduk wrote on Fri, 23 February 2007 22:13


With 19% or 20% growth rate, you end up unable to keep up with your population.



then you shouldn't use 20%, as the step from 19 to 20 is very expensive - if the pop cannot be ditributed anyway, wider habs will be better.

Marduk wrote on Fri, 23 February 2007 22:13




More population means more minerals - so much more relative to lower growth ARs that even if you're light on miners you can field effective fleets from the minerals your population is producing.
...
I found ARM to be not at all worthwhile if you ended up with decent iron concentrations on your HW or early colonies;



my 'must have arm and points for min conc' is only a requirement for low growth ar, because they must spread a lot, before their pop starts to mine a lot, and have to support those 2500 people forts with minerals for first miners, because by themselve they take forever to produce a miner. btw this is another reason that, if one dares to play 3i ar, one needs arm - the space dock can build the 5kt bots to get minerals for sb or ultras, so the bigger miners can be build. if one has to drop enough minerals to each planet, so he can build an sb, before they start mining, one is nearly lost against the ai.

Marduk wrote on Fri, 23 February 2007 22:13





I tried LSP a couple of times, it seemed like a good idea with the spreading benefit. But it did horrible things to the performance. Getting energy 6 ASAP and then con 4 is vital to start speed, and start speed is vital to making the most of your growth rate. Spreading out from your homeworld as fast as you can didn't compare (for me, anyway) to spreading out from several decent-sized colonies. When the large colonies can provide everything needed for a few small colony missions apiece every year, you grow far faster.


a bit surprising, lsp will not slow getting en6 much and if you soon drop your pop on reds, lsp should be fairly close to non-lsp.

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