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Home » Primary Racial Traits » AR » so if you go 1/25 instead of 1/10
Re: so if you go 1/25 instead of 1/10 Thu, 22 February 2007 20:43 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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Carn wrote on Thu, 22 February 2007 21:14

For 3i this changes drastically, 2200 produce 33(more 28 due to pop loss on HW) resources with en 5. This means building colonies is for 3i the same as for others building facs with cost 2.5 and effciency 15-20. So just as normal race produces facs until out of germ, a 3i AR(and to lesser extent all ARs) produces colony ships until out of minerals - and do not waste anything on scouts, scrap the initial one.
certainly
And this is the reason, why 3i AR must have 50 points leftover on min con and ARM, because that allows to build far more colonizers before research in con and elec for miners need to be done.

Mmmm, wrong assumption. ARM is certainly handy, but 50 points to min concs are not needed. They would only really help in situations where you will be dependent on HW mining in early game, but in the case of 3i HE with highly aggressive colonisation the HW will not be producing much more minerals than anywhere else. Also you are overstating the cost of colonisation, - if you mix in some small freighters or coloniser hull boosters then not only you can ship population out a little faster but you can also ship the leftover minerals from colonisation back to the HW. In my best 3i test, my HW population quite quickly fell to the point where it was no larger than any other colony (<10,000 pop) This method produces a nice amount of minerals, as AR population mining is another formula based on the square root of population, so all those tiny colonies produce a decent flow of minerals when taken together.

I can outperform my fastest -f JOAT through to 2420 with a 3i AR. It's the period between there and the mid-late game that the performance is highly questionable, as once your colony spread slows you start to become more dependent on that crushingly low 6% PGR. That is why I probably wouldn't take a 3i AR into a real game, I'm willing to exchange a faster development in mid game for a lower peak.

BTW, I was testing with multiple Robotoid AIs present... And was able
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[Updated on: Thu, 22 February 2007 20:51]

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