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Home » Primary Racial Traits » AR » so if you go 1/25 instead of 1/10
Re: so if you go 1/25 instead of 1/10 Tue, 17 October 2006 00:49 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Yes, well said. This game is a balance of compromises. Fairly well balanced in general, so different choices can shine in different situations. There are a few mistakes to be made, which is what you seek to avoid, but it seems that everything in this game has a counter strategy, so there can be no best.


Back on topic, when you take 1/25 you need to think about the affect this has on your race, and how to deal with that problem so you can profit from the points gained... 1/25 means you get only 63.2% of the resources from each colony that you would with an identical 1/10 race colony. So your first task is to deal with that loss, and then to see how to benefit. You get a lot of points, so you can get some big choices.... Let's think about a few of them:

1) Growth rate - a higher growth rate means more pop, to distribute. With the same number of colonies you'd need 2.5x the population to get the same resources per planet. A 800,000 pop 1/10 starbase generates the same resources as a 2,000,000 pop 1/25 maxxed ultrastation! Ouch. In a nutshell that shows how while growth rate is significant, it's nowhere near as critical to an AR as it is to the conventional PRTs.

2) Wider habs -> Quantity of planets -> if we can settle 1.5x as many planets we'll have nearly as much resources, assuming the same mix of planet values. Not a bad approach. If your growth rate also provides the 1.5x colonists needed to fill them, then this is looking good.

3) Extra immunity -> Quality of planets & quantity -> going 2 immune instead of 1 immune gives a big boost to the AR, because of the double bonus - more planets AND better planets. You also save in terra costs, helping to ease the pain of the slower start resulting from 63% resources. It's hard to quantify the full benefit of this one without doing some research and I don't have time to give you figures right now. Check out this link for a hab generator so you can see what to expect... http://home20.inet.tele.dk/craebild/hab_range_tool/habcalc.h tml

4) TT
...



[Updated on: Tue, 17 October 2006 01:10]

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