Re: Any improvements to StarEd? (or my other software) |
Sun, 09 February 2003 06:12 |
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Verker | | Master Chief Petty Officer VML mod guy | Messages: 99
Registered: January 2003 Location: Vienna, AUT | |
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Strategic wrote on Sun, 09 February 2003 04:13 | I assume you mean that the terraforming cost in the production queue is different than what's given in the tech browser? If this is so, then I find that very strange. Why does the rest of the technology receive cost information from the same area in both the tech browser and production queues when the terraforming doesn't?
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Exactly, your assumption is correct. It seems that there is some kind of "production queue override" in the coded area of the Stars! exe. AKAIK, that is the one and only case in Stars! where such things happen (apart from MT items - their values seem stored in the coded area for the most part).
I am afraid, that without help from Jeff or someone else able to decipher the code, my attempt to weaken CA over the other PRTs will fail.
It would be enough if he provided an exe file of 2.6j rc4, that has a changed override for TF cost: 60 resources for TT TF, 80 for standard TF, say. That would correspond with Stars! original 3:4 relation. It would not be necessary to reveal any part of the code!
If I am not mistaken, it would possibly only take a few minutes to provide such an exe for the community. Anyway, it is only wishful thinking until it happens.
Another wish that I had concerning PRT levelling would be to strenghten PP. Out of 16 players designating 3 PRTs (48 total) each in my current game, noone designated PP. IMHO, PP should be as cheap as SD concerning RW point cost, to make it attractive again. It still would be a costly PRT, apart from RW points.
Verker ||¬]
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