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Home » Primary Racial Traits » AR » Wide + narrow vs all average habs
Re: Wide + narrow vs all average habs Mon, 09 January 2006 05:33 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Quote:


results:
y10) 0.6k
y20) 2.8k
y30) 7.1k
y40) 20k ... i had about 75 planets colonized so it turned real awfully slow to play, stopped building pintaes.
y50) 59k at 101 planets.



My test on medium packed only single AR race shows only 40k and 108 planets and year 50, with growth 3-4k of resources per year, but a lot of yellow planets. Just let me guess... you colonized only green planets, right? Amd, I assume you have large % of your planets that are not capable to build Jihad torp defences on bases at all. Is that true?

Quote:


Cant be that 16% growth race is better since 17% growth race still feels no growding and still has built no deathstar. About half of planets are still docks or starter colonies rest are ultras. Took me whole day and i am kinda bored to play 10 turns more.

It is clear that this race has about 150k res at y60 on 100 planets, probably most tech maxed too. How you test them buggers in large packeds ... beats me.



Hmm. I must be doing something wrong. Shocked

I'm currently at year 58 and have something like 70k resources on ~110 planets. However, I also already have Arm BBs, overthruster, Elec 12 (good comps), tons of minerals, Interspace-10 etc. - ready to build good fleets for real fighting. Already packed few planets to 3M people to have good minerals and building bases.

Please note, that "race 2 doing better than race 1" is not just economy and number of planets. You would require to not only reach good reasources, but also be able to put your resource to good use.

I guess we used different styles of playing for tests. In my test, I tried to play with assumption there is an opponent, despite growing to the edges.

I usually research few levels in Electronics to have good mining robots, and then _build_ these, as well as have Jihad torps before you get Death Star, that means some research in prop and weapons. And you would require to care about colony to be able to build armed bases just for case of attacks, and to do so, you would require to car
...



[Updated on: Mon, 09 January 2006 05:38]




WBR, Vlad

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