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Home » Primary Racial Traits » AR » Wide + narrow vs all average habs
Re: Wide + narrow vs all average habs Wed, 04 January 2006 14:18 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tomasoid wrote on Wed, 04 January 2006 18:14

It looks like AR is beated twice by taking narrow + wide vs both ranges equal. However, the race wizard does not compensate this by additional advantage points compare to normale races. That is why race 1 is always worse than race 2 in my example. Looks like a race wizard disbalance for AR races.

You did not bring any clear examples. Felt like you just clicked around in rw. Letme bring some to see then.
AR: IFE, NRSE, ISB, RS, 15% growth, eff divisor 10, energy and construction cheap, rest expensive, no start at 3 box. I did not build it for a AR contest, its just "a AR".
Now lets equip it with the habs like you described:
1) narrow + wide
gravity 0.22 to 4.40 temp -140 to -52 radiation immune
2) more/less balanced
gravity 0.20 to 1.36 temp -140 to 12 radiation immune
0 points leftover

In my testbeds 1 performs significally better somehow. What is the base of your concerns? Confused Describe your penalties please? The penalty 1 and the penalty 2? Surprised

Some things to note:
a) AR colony max pop is limited by orbital type. Value does not matter.
b) AR planet resources are = MAX(Planet value, 25%)*SQRT(Pop*energy tech/divisor) so yellows are not so bad to take.
c) AR gets energy 10 usually before propulsion 5.
d) In real game hab 1 fits lot better for intersettling.
e) the planets with worse hab than -15% are lot more usual for hab 2, so hab 1 pop dies significally less on reds.
Nod Cool


[Updated on: Wed, 04 January 2006 14:30]

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