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Re: TWWT - Game discussion Mon, 09 January 2006 19:16 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Harmony (JoaT)
NRSE, OBRM, CE, LSP
1WW HAB
20% PGR
pop: 1/1000
fac's: 15/8/16/4
mines: 15/3/25
weap & con cheap; elec & prop normal; en & bio expensive; no @ 4
1 point to MC

As Iztok noticed, this race was designed for an *extreme* ramp up and very early fighting power (cheap factories, high mining efficiency) with a view to annihilating a neighbour early with Jihad CCs and to then to keep up in late game through superior mineral resources.

I found myself in the SW corner and felt very cramped between the Fungus (less than 100ly to my NW) and Iztok's J (less than 100ly to my East.)

As the Fungus didn't have any neigbours within 100ly to their North (in fact, no worlds at all for 100ly) I (correctly) predicted that I would be their primary target and figured that they would be relatively easy to defend against attacks from the north, so I chose to make them my first target and built a substantial early-game Jihad CC fleet with this in mind.

Unfortunately I made a major intelligence blunder early on (while fractions are rounded down for maximum fleet movement, I discovered to my surprise that there is no such rounding for scanners...) I hadn't seen any significant Mushroom forces at their nearest HW in any previous years, so I decided it was safe to push forward with my partially formed up fleet and kill his picket ships... Unknown to me the Fungus had been building a fleet at their other world and had brought it forward (on the single year that I failed to scan him!) and had made a similar decision to advance, so a previously unseen fleet met my advance fleet in (2431) as they planet hopped towards each other. Had I waited and advanced with the full fleet I would've had an easy victory, but it wasn't to be. I don't regret my decision, it was sound given the info I had, but at fortunately I shouldn't have to make such an ill-informed decision again, now that I know distances round up for scanners Wink

Fungus pushed on and deterraformed my primary producer HW in 2433. In 2435 I was able to dislodge them after years of battle damage finally made their unshielded Jihad BBs more attractive than their chaff Twisted Evil

This lead to a renaissance period where I really felt the benfit of my 15 eff mines and was able to put up a substantial fleet of Jihad BBs, enough to force Fungus to retreat to their HW.

I found it impossible to press my advantage as the ongoing skirmishing with J had now escalated to the point where I could no longer risk sending ships more than one jump from my HWs. The fighting continued to escalate and I made the mistake of feinting an attack fleet towards his HW to enable me to push the skirmish border further away from my HWs. Unfrotunately he took it very seriously and redeployed a lot of ships into defence and I was forced to retreat. Shortly afterwards he decided to swat the annoyance that I had become and two hefty fleets suddenly deployed against me, with a crash sweep attack in 2444 that destroyed my secodary HW. It appears I should've been looking for ways to encourage him to deploy *less* ships in the area, allowing me to focus on the Mushroom, instead of escalating the skirmishing... Laughing

It was clear that it was impossible for my fleets to prevent the J from conquering my remaing homeworld within the next 2 years, so I lauched my entire fleet towards Their HW of Waco in 2445 in the hope that they would divert attackers to defend and thus buy me more time to build more defenders. In 2446 it was clear my HW was about to be lost, so I initiated my final kamikaze strategy and loaded the entire population and the most valuable minerals into freighters and rushed for Waco - partly in the hope of 'swapping worlds' and partly just to deny the installations to my conqueror.

I then made one final blunder - on the second wave of my attack on Waco my chaff successfully crashed the minefields but my main force was merged to the wrong fleet and raced 16ly past the target... Rolling Eyes Had they arrived at Waco it would've been flattened but now running a year late there was time for a J defense fleet to arrive and my fleet was crushed.

Now without escorts, my remaining freighters jetisoned the minerals in space and fled to the northern edge of the map. They investiged a number of Pirate occupied red worlds along the way but could not find anything undefended to pop-drop. At this point, in 2471, without arms and no way of obtaining a colony to build some, I finally conceeded and my colonists departed the edge of the map, searching for the next TWW universe Laughing


[Updated on: Mon, 09 January 2006 19:19]

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