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Home » Stars! Clones, Extensions, Modding » VML lounge » VML-modfile: updated bug report and upcoming changes
icon4.gif  VML-modfile: updated bug report and upcoming changes Mon, 27 January 2003 14:50 Go to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Hi everybody,

I'm happy to report that interest for the VML-mod seems to be quite decent, since I'm getting more and more msgs containing suggestions, bug reports and player requests for the upcoming "transwarp III" game. Thanks everybody!

You have motivated me to better the download page: I have *very* little sparetime, still I'll try to update the page until Sunday evening approximately. The update will/may include some screenshots, a game section for "transwarp III" and maybe an updated version (1.0a) of VML-mod.

Changes in v1.0a will include:

a) bugfixes

- superlatanium and heavy strobnium will have their armor value reduced by 125 pts to 1375 dp, to prevent a math overflow in dp on ultra stations and deathstars

- changes to the DN hull: inevitable, since putting heavies all over weapon and armor slots will cause a math overflow in weight (I had only tested that with Nubians and 1600kt seemed to work). I'm planning a new ditribution of slots, which will allow a maximum of (not all together) 22 shields / 10 armor / 30 weapons. This may be less than the original DN, but still seems ok compared to the MkII BB, which has a maximum of 14 shields / 8 armor / 22 weapons. I hope WM players can live with that. I *may* think about balancing the cost of the DN hull, but it's rather unlikely that this will be a big change. The alternative (lowering weight of all heavy items) seems no option ATM, as this will ease putting them on ships too much.

b) balance changes

- players seem to like the combo slots, but common concensus seems to be that there are too many of them. I plan to reduce every combo slot by 1, resulting in the galleon having 2*1, the pocket nubian 4*1, the nubian 4*2

- I consider changes to the HE metamorph hull: slot distribution 6-3-3-2-2-1 gp slots, less engines required and a 10% cost decrease in order to keep it attractive vs the galleon with its combo slots

- galleon moving from con13 to con14 (see above)

- cost for std TF will decrease to 80, in case of TT to 60 points, in order to shorten CAs advantages a little more

Comments and suggestions including discussion welcome. Please keep sending bug reports / balancing problems.

Btw: players keep sending me new graphics to include. Sorry folks, I just used a exe which already included the graphics, I didn't do that. If anybody knows how to change the graphics, especially for tech components, please gimme a hint.

Join the fun - keep Stars! alive.


Verker ||¬]

verker@home.antispam.pages.at remove the obvious for mailing me
download the latest version of my "missing link"-mod zip package
for use with Stars! 2.7j rc3 (english) from my provisional website
http://members.chello.at/verker/VML-download.html

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