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Re: Wammalammadingdong Mod |
Sat, 19 March 2005 13:49 |
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PricklyPea | | Lieutenant | Messages: 534
Registered: February 2005 | |
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>but CA can not do regular terra (IIRC you mentioned they'll be >able to do it, but at lower cost).
Yes, this is correct. I don't know if I mentioned in the readme that I lost my previously heavily tested mod. So I've quickly recreated something, but I'm sure there are some bugs since I spent only 5 mins on the CA part.
>It has to wait for Orbital Adjusters to do it. Since they are
>hideious expensive for early game (CoH costs 1070 resources!),
>and its weight enormous, it is real problem to get them in orbit
>of the new planet. I will do a more serious testbed and report
>results.
Would appreciate your comments. The initial OA is a significant asset for the CA. FM or Scoops would be useful to move the OAs around.
Expense, and weight is intended to slow down the free terraforming.
>Scanners You have to mark new pen-scanner Possum as "advanced". I took NAS and
>start @ 3 checked and got scout and CoH equiped with Possum. Anyay I like that
>idea - makes advanced scanners MUCH more usefull for early scouting, and
>taking NAS a real PITA in late game, esp. when there's no more 500 (1000 with
>old NAS) tech 24 scanner!
I found NAS to be very useful previously, since early advantage of penscanning for scouting was lost. Therefore, I've included a 'starter' pen scanner and planet scanner.
Also, seems silly that NAS should have better scanning than non-NAS (1000 v 500) and so this is the reason for the changes.
>SD PRT The Flexi Destroyer isn't exactly flexible: the upper combo slot takes
>weap or scanner and the lover combo weap or elec. I'd expect sth. more, like
>both general purpose. Actually I don't see any real use for that hull. As a
>warship it is too expensive to compete with FFs and has too low armor to
>compete with DDs or be used as a sweeper. For the name to be appropriate I'd
The SD changes were last minute and not thought out or tested. However, the FD is not intended to be a major asset. Though can be useful for certain roles.
>Engines FM... Eh, you should realy rethink the costs of that LRT. It is now so
>nerfed, that the PVT with 3 fuel pods can travel at warp 8 only 163 LY far and
>back with the available fuel. And it still costs like +1 factory eff, +2 fac's
>and +1 mines with "standard" Humanoids. That means 16% bigger economy if I'd
>not chose IFE, or 27 points in the hole if I'd uncheck IFE and chose prop
>cheap. Also, that weight change will make some significant impact in design of
>small ships, esp. CC.
The FM is now intended to be only for non-combat ships. Useful for fast short haul shipping e.g. for early rapid expansion. I guess it's something you can take or leave. You wont get cheap W8 until AD8 comes along...
>Overgating With no mass overgating what ships are supposed to go through
>300/500 gates? A "standard" beamer BB without armor weights more than 300kT,
>even with new, much lighter IS-10 engine. If I'd like to make it gateable I'd
>have to leave about a half of slots empty, or equip it with qj-5 engine!?! All
>other usual ships are lighter, including Nubians and freighters, so there's
>almost no use for 300/500 gates.
The gate elements are untested and this is something that play testing will help to reveal what the effects are.
>NAS internal penalty 100 or 200 points I don't understand that. NAS for JoaT
>gives 74 points, for other races 107, but for SS and PP 42.
The points is a last minute change and not tested. Comments welcome.
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Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: mazda on Thu, 03 March 2005 07:25
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: iztok on Thu, 03 March 2005 09:44
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: iztok on Thu, 03 March 2005 14:35
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Re: Wammalammadingdong Mod
By: Carn on Mon, 07 March 2005 09:45
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Re: Wammalammadingdong Mod
By: iztok on Tue, 08 March 2005 04:29
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: LEit on Tue, 08 March 2005 17:45
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: Micha on Fri, 18 March 2005 04:12
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Re: Wammalammadingdong Mod
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Update
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Re: Wammalammadingdong Mod
By: iztok on Sat, 19 March 2005 11:33
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: Coyote on Sun, 20 March 2005 14:07
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: Coyote on Mon, 21 March 2005 03:45
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: iztok on Mon, 21 March 2005 09:08
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
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Re: Wammalammadingdong Mod
By: iztok on Mon, 21 March 2005 16:51
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Re: Wammalammadingdong Mod
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v1.2 RFC
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