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Re: Wammalammadingdong Mod Sat, 19 March 2005 13:49 Go to previous messageGo to previous message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>but CA can not do regular terra (IIRC you mentioned they'll be >able to do it, but at lower cost).

Yes, this is correct. I don't know if I mentioned in the readme that I lost my previously heavily tested mod. So I've quickly recreated something, but I'm sure there are some bugs since I spent only 5 mins on the CA part.

>It has to wait for Orbital Adjusters to do it. Since they are
>hideious expensive for early game (CoH costs 1070 resources!),
>and its weight enormous, it is real problem to get them in orbit
>of the new planet. I will do a more serious testbed and report
>results.

Would appreciate your comments. The initial OA is a significant asset for the CA. FM or Scoops would be useful to move the OAs around.

Expense, and weight is intended to slow down the free terraforming.


>Scanners You have to mark new pen-scanner Possum as "advanced". I took NAS and
>start @ 3 checked and got scout and CoH equiped with Possum. Anyay I like that
>idea - makes advanced scanners MUCH more usefull for early scouting, and
>taking NAS a real PITA in late game, esp. when there's no more 500 (1000 with
>old NAS) tech 24 scanner!

I found NAS to be very useful previously, since early advantage of penscanning for scouting was lost. Therefore, I've included a 'starter' pen scanner and planet scanner.

Also, seems silly that NAS should have better scanning than non-NAS (1000 v 500) and so this is the reason for the changes.

>SD PRT The Flexi Destroyer isn't exactly flexible: the upper combo slot takes
>weap or scanner and the lover combo weap or elec. I'd expect sth. more, like
>both general purpose. Actually I don't see any real use for that hull. As a
>warship it is too expensive to compete with FFs and has too low armor to
>compete with DDs or be used as a sweeper. For the name to be appropriate I'd

The SD changes were last minute and not thought out or tested. However, the FD is not intended to be a major asset. Though can be useful for certain roles.

>Engines FM... Eh, you should realy rethink the costs of that LRT. It is now so
>nerfed, that the PVT with 3 fuel pods can travel at warp 8 only 163 LY far and
>back with the available fuel. And it still costs like +1 factory eff, +2 fac's
>and +1 mines with "standard" Humanoids. That means 16% bigger economy if I'd
>not chose IFE, or 27 points in the hole if I'd uncheck IFE and chose prop
>cheap. Also, that weight change will make some significant impact in design of
>small ships, esp. CC.

The FM is now intended to be only for non-combat ships. Useful for fast short haul shipping e.g. for early rapid expansion. I guess it's something you can take or leave. You wont get cheap W8 until AD8 comes along...

>Overgating With no mass overgating what ships are supposed to go through
>300/500 gates? A "standard" beamer BB without armor weights more than 300kT,
>even with new, much lighter IS-10 engine. If I'd like to make it gateable I'd
>have to leave about a half of slots empty, or equip it with qj-5 engine!?! All
>other usual ships are lighter, including Nubians and freighters, so there's
>almost no use for 300/500 gates.

The gate elements are untested and this is something that play testing will help to reveal what the effects are.

>NAS internal penalty 100 or 200 points I don't understand that. NAS for JoaT
>gives 74 points, for other races 107, but for SS and PP 42.

The points is a last minute change and not tested. Comments welcome.

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