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Home » Primary Racial Traits » SD » Crash sweeping to the centre of a detonating field (split from "The necessity for missiles"
Re: The necessity for missiles Mon, 18 October 2004 11:10 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
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Messages: 744
Registered: November 2003
Location: MN, USA
Micha wrote on Sun, 17 October 2004 05:49

Orca wrote on Sun, 17 October 2004 03:46

Robert wrote on Sat, 16 October 2004 10:07

When fighting SD you cant chaffsweep that easily!

If the minefield is centered at a planet and detonated, and you chaffsweep and attack the same turn, you still get damage from the detonation regardles of how many chaff you use to crash!


No, that means you just didn't use enough chaff to eliminate all the mines. Use more chaff next time.

I didn't believe Robert either, and I remember he brought this up some time ago before and Orca's same response.


However! I ran the testbed 10 times and once the fleets where not killed! Weird.
Tried with jRC4, no difference, chaff dies in the non-existent minefield ...

mch


There could be another reason, I think. When do minefields decay? Now that I look, I don't see it on the OoE list. I see no other option to expain the 1 time the fleets were not killed. Although, I have messed with chaff sweeping enough to know that those sort of odds are unlikely, but not impossible.

Without cracking open the files, what was the appoximate angle in relation to x axis to the target? The closer you approach zero x axis movement "through" the minefield, and in the entire ship move, the less likely you are to hit a mine. I have confirmed this several times in my own test beds. I have even "missed" a large minefield with 200+ chaff, while my war fleet hit it...

So, maybe you only completely swept it once. Maybe decay happens after movement and SD Detonation, but before mine laying. Could that explain it all?

-Matt
...




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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