Re: The necessity for missiles |
Sun, 17 October 2004 04:27 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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So then explain this testbed:
SD has orbit with minilayer (80 a turn), lays a minefield and detonates. an IS has a fleet of 500 chaff 80ly from it.
calculation shows i need around 86 chaff (8 hits) to sweep the field (Warp9), so 500 should do the job just fine
I run the 500 chaff to the planet, next turn they are all dead (no battle happened) and the minefield has 80 mines, exactly what the SD can lay in a single turn.
(I did _not_ forget to split the 500 chaff before)
So.... maybe I am still right?
Robert
Edit:
PS: I have an explanation for this, but it is not more than a guess: The minefield _is_ reduced to 0 mines, but before (check order of events) the minefield is "deleted" detonation happens. Maybe stars checks if distance to center is <= field radius, and both is zero so you are hit even if the field has zero mines...
Just an idea...
[Updated on: Sun, 17 October 2004 04:46]
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