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Home » Primary Racial Traits » SD » When to lay heavy mines?
Re: When to lay heavy mines? Mon, 18 October 2004 06:16 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Staz wrote on Sun, 17 October 2004 19:55



That got me thinking whether a galleon hull would be better. A load of neutronium on one of these would enable it to survive a heavy mine hit. Again you'd go for warp-10, speed 2.5, range 3 beams but now armour and shields each over 1000:

Tough Freighter (NRSE/NAS/RS)
Galleon
4 x IS-10
5 x gorilla shields
2 x neutronium
1 x overthruster
1 x man jet
1 x RNA scanner
1 x heavy blaster

This is not a fully loaded design to try and keep the cost down (491 resources for the race I designed it for). You could easily add 2 more heavy blasters, another scanner, another shield, make it 2 OTs and add a couple of cloaks (now 606 resources).

Even the cheap version costs significantly more than a basic large freighter. However, if your enemy has got skirmishers or minelayers into your shipping lanes then the LF is just too vulnerable.

So, when I see that my SD enemy is running MMLs through my territory and dropping heavy minefields everywhere I shift to using the tough freighters. If these hit a mine they didn't see then they survive, if they get attacked by a skirmisher then they fire while retreating, and if they are empty they can be used to chase and kill the MMLs - and then collect the salvage.



But the damage goes up with the number of engines, so is it realy good to use a 4 engine ship in case of minefields?

And something that i observed ones in game, but have not yet tested, is that the minimum damage to fleet is multiplied by the number of engines. An enemy BB tried to cross one of my normal minefields and it stopped and recieved 2000 points of damage, which is just 4 times the minimum damage done by normals to a single fleet.
So if thats true, a galleon containing fleet will always take at least 8000 points of damage inside a heavy field.

BTW, if thats true, and i'm going to test, when i have stars again, any idea what damage a fleet having a 4 engine non ramscoop ships and a 1 engine ram scoop fleet receives?

Carn
...

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