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Re: Verker download Wed, 19 January 2005 11:34 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

iztok wrote on Wed, 19 January 2005 01:52

Hi!
SinicalIdealist wrote on Wed, 19 January 2005 08:54

The most dramatic changes you'll find are the changes to terraforming costs.

You can change terra costs, but the game DOESN'T use your changes. Looks like terra costs are hard-coded. I know that from playing in VML game, where Verker tried the same with no effect. As reference check the help file for VML 1.3.
BR, Iztok



Are you sure about this? I set up a game to test it out, and the costs in the queue came out as expected.... Cost 50 w/ TT and 80 w/out.

If somone has some web space I'll throw up a working version. And if enough people think these changes are reasonably conservative ones, I'll even think about organizing the changes into something readable. Razz

g.e./Gakl



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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