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Home » Stars! Clones, Extensions, Modding » VML lounge » Viper mod
Re: Verker download Wed, 19 January 2005 02:54 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

While playing w/ various mods, I thought I'd try my own hand, starting from scratch w/ some more modest corrections.

The most dramatic changes you'll find are the changes to terraforming costs. This has been altered overall to both increase the usefulness of TT for non CAs, and to decrease the utility of CAs. Below is a list of every single change to the version.

I call this Stars!Gmod v. .1

=================================
Changes (in no particular order):
=================================

Fuel Mizer: W4% 0 to 1, W6 120 to 100, W7, 175 to 160, W8 235, W9 500, Warp 10 550.

TS10: P23 to P22

Battleship: Mass 222 to 190.

Dreadnought: Init. 10 to 12, Mass 250 to 190

Battlecruiser: Res. 120 to 115, initiative 5 to 8.

Croby Sharmor: cost Energy 7 to Energy 6.

Fielded Kelarium: Cost Construction 10 to Construction 9,
Resources 28 to 26, Iron 10 to 9, Dp 175 to 180, mass 50 to 51.

Orbital Adjuster: Bio 6 to 7, Mass 80 to 100, Minerals 25 to 30.

Meta Morph: Cargo 300 to 0, Base Armor 500 to 750, Old slots: 3Eng,4 GP-2s,1GP8, and 1GP TO 3Eng,

1GP-6, 3 GP-3s, 3GP-2s.

Rogue: Base Armor 450 to 600, iron 80 to 50, 1 scanner to 1 scanner/mech/elect and 2 Elecs to

mine/elec/mech.

Ulta Stealth Cloak: Elect 12 to Elect 11.

Stealth Bomber: 3 Elect to 3 Shield/L/Mech

Shadow shield: 75 to 90

Depleted Neutronium: Mass 50 to 45.

Robber Barron: Range 220 to 340.

Pick Pocket scanner: range 80 to 180.

Frigate: Resources 12 to 14, Base Armor 45 to 60.

Death Star: Base Armor 1500 to 20000. Initiative 18 to 28, 50 shield slots to shield/armor slots.

Ultra Station: Base armor 1000 to 3000, initiative 16 to 20

Starbase: Base Armor 500 to 1500, initiative 14 to 16.

Space Dock: Base Armor: 250 to 500, initiative 12 to 15.

Orbital Fort: Base Armor 100 to 250, initiative 10 to 12.

Superlatanium: Res 100 to 85, iron 25 to 20.


MD 5: Res 140 to 70
MD 6: Res 288 to 144
MD 7: SAME
SD 8: Res 512 to 256
SD 9: Res 648 to 324
UD 10: SAME
UD 11: Res 968 to 484
UD 12: Res 1152 to 576
UD 13: Res 1352 to 676, N24 to N23

Terraforming changes:
TT costs - All 70->50.
Terra costs - All 100->80.

Torp mass:

Torp Damage increased by 13%
Omega: Res 18 to 14, Damage 316 to 363, Range 5 to 7.
Upsilon: Mass 25 to 20, Res 15 to 11, Damage 169 to 194, Range 5 to 6.
Rho: Res Mass 25 to 20, 12 to 8, Damage 90 to 103.
Epsilon: Mass 25 to 20, 10 to 7, Damage 48 to 55.
Delta: Mass 25 to 20, 8 to 5, Damage 26 to 29.
Beta: Mass 25 to 20, 6 to 4, Damage 12 to 14
Alpha: Mass 25 to 20, 5 to 3, Damage 5 to 6

Anti Matter Torpedo: Res 50 to 35, Damage 60 to 100, Range 6 to 7, Bio 21 to 19.

Carbonic Armor: Bio 4 to 7. Mass 20 to 15, Dp 100 to 175.
Organic Armor: Bio 7 to 13, Mass 15, 175 to 300.


=================================
=================================



g.e./Gakl



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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