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Game Notes (Animals) Wed, 24 March 2004 10:37 Go to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Transcribing some game notes that went out via email. Figured I'd collect them in one place for others to read.

- Kurt

============================================================ ====
I do not play too many public individual games, mainly team games. So I went a little conservative on my design. I made my factory cost a little higher, so my growth would be a little slower, so I would not be targeted at the start. I took TT to maximize my HP worlds, and to increase the number of worlds I could fine, and of course to make the terraforming cheaper. I took Const normal, figuring that I could be ahead of other players in that, and use it for trade. I took a risk and only too Weap normal not cheap, figuring that most others would have it cheap, and I could find an ally to supply it. Normal not expensive in case I could not find an ally. I took a high mine efficiency, as I figured that and HP would need a lot of long term minerals, and I know how HPs use up Germ. I also figured on a long game.

As far as Habs, I tried to be off a bit from Center, so that I was not competing with everyone else for planets. Major bummer that several other players shifted their habs the same way.

My selection of planets at the start was rather poor, worse than what I should have averaged. If you look at my planets, you could see that probably about half of them started yellow and needed to be terraformed. So it took me quite a long time to get ramped up

I started out in an alliance with Plague. We had a bit of conflict at the start, but worked it out. He was growing quickly, but then I think he got busy with RL or something, as I did not hear much from him.

Black Hand seemed to start a little slow. I took the planets I wanted, and we made a sort of neutrality agreement. It was not until later, when he was allied with the Budgies, that I also allied with him. It seems he was
trapped
along an edge, and with few good planets for him at the start. And
later they
were all taken. The race density in the SE corner WAS fairly high.

Manatee: not much contact. He attacked the Plague and I helped to defend a little. I tried later to bring him into the alliance against Quack and Trog, but heard little from him.

Wolves: Quiet. Probably fitting for an SS race. Smile Some discussions here and there, but already making deals with Trog by the time I started talking with him.
(I generally do not contact a race until I have seen them in the game, and SS can take a while longer to find...). I tried a number of times to explain the strength of the Quack and Trog alliance, and get him to join against them, but he was not interested.

Mitsubshi: not much contact until I started seeing them with Quack ships on the border. I tried several times to 'convert' him. He seemed to be agreeable but had his own plans, which eventually made sense, though I will never know.
I will leave it to him if there is more to say.

Trogs: No contact until the wars were already started. It seems that he did an excellent job of mentoring the Quacks, and building a strong alliance.
And he did enough trading with other races that no one wanted to turn on him. Well played.

Quacks: HEs... kill them at that start or you will forever have a tough time. Smile
He grew BIG. I think some the the Quack ship design were strange, but he could build a LOT of them, so it did not really matter. Well done for a newer player.

And last of all... Budgies. When I first saw him, he has quite a few outbound transports. He looked to be expanding quite aggressively. So I shot down a few of his transports, and took one of his planets. After 3-4 races were seemingly going after him, probably because of his somewhat arrogant attitude, I figured that I would stay out of it. There were too many races beating up on him already. A while later, be came back to me with a much more humble attitude, and explained that he needed help. So I starting providing help where I could, without hurting my own development.
Eventually we started more tech trading and our alliance grew stronger. We both tried to get more races against the Trog/Quack/Mits alliance, but to no avail. And I knew that once he was gone, that it would not be long for me.

On a good finishing note, for any of the few races that were NOT at the last battle at Sulfur, I did quite well. I lost all of my beam ships, but all of my missile ships were alive at the end (good because they were SO expensive in minerals, and took a long time to gather at the front lines...). This win would have GREATLY slowed the enemy expansion into my space. I was about to start building my next generation of beam and missile ships (probably my last generation, so I was willing to use up all my mineral stores...). My Tiger B was a strong beam ships, range 3, and I could have built a few big stacks of them. My Tiger M, with the MPS and Armageddon missiles, is probably one of the best (non-WM) pre-Nubian missile ships that can be built. I probably could have built 30+ of them. Of course Trogs could probably have built more (but I have not looked at his mineral stores yet...). But I could have held off the attackers for quite a while.

And if the Mits had shown up, it might have been even better for me. The Battle Board placement would have been ideal for me if he had been there, and I might have taken fewer losses. I still had plenty of chaff to occupy his missile ships. (If you look at the placement, the first player, me, would have been off farther in the corner, with my allies as buffers in front
of me...)

And as far as ranks. I was 5th ot 6th for much of the game, moving up to 4th a while ago, and only into 3rd when the Budgies were getting crushed.

Other final stories?

Eric/Animals

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