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|Game Over - Remarks
||Fri, 20 February 2004 02:50 |
Registered: December 2002
Location: Murray, KY - USA
|Alright, with the last turn generated I'm willing to concede.|
Stardazer has pretty much decimated my battlefleets and is gaining momentum, while I'm losing ground and will have a hard time recovering with Stardazer on the offensive with a respectable fleet, and me pretty much starting over, fleet-wise.
Good game, you guys. For a while there (and not long ago), I thought we were gonna take this one. The emergence of Stardazers nubians set me back on my heels but I still figured I would take back the initiative soon. Then he got the battle nexus, and it was all downhill from there.
Many thanks to my (mostly unseen) ally quietly supporting me through the whole game - I'd have never even had a moment of glory in this game without the Han's contributions of tech and pen-scanners - the first Sivxi-Turkey buildup at and around King probably would have got me before I could respond without his gifts. Thanks again, Wayne, for putting up with all my mistakes along the way. (You all have NO IDEA how patient he's been with me!)
So now tell me if I've been guessing right...
Sivxi is -F IT and it was his job to provide the early muscle for the team, while the slower Turkeys matured. Obviously later he dropped into a completely supportive role as chaff-builder and probably a significant role in tech research. The Turkeys are HP IT, designed to take the reins of power later in the game (in the once-thought unlikely event that the game lasted to a "late-game" stage). That's what I've been thinking.
As for me, once again I didn't take into consideration all of game parameters when I designed my race, but it might not have made any difference in my choice anyways. Fortunately I pretty much had my heart set on trying the SD race, and I generally play HG because I can't do anything else (except 3I-HE). So that's what I did. The race has outstanding economy settings, but I found the lack of pen scanners almost crippling. Despite very nice mine settings I've been struggling with short mineral supplies from early building of minelayers, which I gave a very high priority to almost from the beginning (turn 10 at the latest, IIRC), and mineral poor planets in my area. As you know I resisted all diplomatic efforts and attempted to reserve (by virtue of my minefields) as much of the crowded map for myself and my ally as possible with the suspicion that EVERYONE else was playing a -F model. The early minelaying and unwillingness to be a reasonable neighbor may be responsible for both my early survival and an exacerbated mineral shortfall, and was certainly a huge contributing factor to an unusually slow maturity considering the powerful economy settings of this race. All things considered I'm not sure the early concentration on minelayers was the right thing, but I think it was and I'd do it again under the same situations, probably.
I have to say I think I'd have done better and the game may (or may not) have turned out differently if not for my recent lack of interest and laziness. I lost all my fleets in the last few turns rather carelessly against Stardazers well-applied tactics making the best use of his designs. I couldn't figure out how to counter them:
1) minesweepers I could hardly find, and if I could then my ship either couldn't catch the darn things or couldn't kill them.
2) Shorter range torp ships stayed out of firing range of my chaff, shooting only the faster moving (and chaff-dependent) beamers.
3) Simple tech advantage. He made wonderfully good use of the battle nexus to break me in the few turns he had it and I didn't. I would have had it next turn thanks to my ally, but too late as my entire fleet has been decimated by my ill-considered, hurried (and futile) deployments to counter his 15-point attack, and the mineral scrap needed to rebuild a fleet lost. First time I ever had electronics be the death of me. I survived the "first-nubians" advantage, but the "first-nexus" advantage I couldn't counter.
Once, I had intended to pull everything out of harms way and scrap the old ships for badly needed minerals to build the next fleet when tech was available, but the pressure of Stardazers advances was too much - he was doing too much damage too fast and I couldn't sit back and take it. I wanted to slow him. His fleets looked possible to kill, so I tried them, but I became too lazy and lacked the interest in the end to battletest first. Even if I had he was becoming quite creative in the end tactically, and it may not have made a difference for me.
And he made my minefields absolutely useless. I may have been able to counter that, but damn if it he didn't make it difficult. Too difficult to be bothered with the never-ending assault on them and the always-changing tactics employed by him.
Well fought, Stardazer. It looked like to me that you learned a lot between the beginning of the game, and the end. As for me, I learned nothing from all of this because I'm an old fart whose tired of learning. There sure was a lot I COULD have learned.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.
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