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Re: Game Over - Remarks Wed, 25 February 2004 11:33 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

The first major decision in the game was what to do about the neighbours.

The assault on the X secondary world was both the best and worst decision we made. It helped the defenses by removing a major transport node into the heart of what did become our empire - on the other hand it also invoked the wrath of a beast.

Without the hinderance caused by the Zoid, no doubt the game would have been lost to all.

The drop outs did seem to ruin the game for a while - the fighting over the deserted scraps was more even than I thought, the traders land was easily Zoids, but the time it took to conquer the lands gave our alliance time to expand south virtually unopposed. By the end of the pickings section 2 sides had been firmly set - the East and the West.

The war itself wasn't as spread as it should have been. To me that was the biggest mistake made by the Han/Zoid alliance. The Zoid were attacking strongly in a single point (once they'd picked off the edges where we were weakest), the Han should have been hunting deep inside our territory - I guess they mave have been, but I never saw anything.

I'd be interested in getting a look at your game files (Han and Zoid), maybe even a look at that monster CA that was so quickly out of the starting gates.

The infinity stargate proved to be a wonderful little piece of technology for us - it gave an insight into the Zoid territory that we couldn't get with those minefields of yours.

I was disappointed our little cloaked effort never quite made it through the zoid death trap and was picked off before it reached it's destination.

4 out of 5 for the race profiling of us Zoid. My goal was to get out the blocks and take space, then to provide late game minerals thanks to -F. Time became a major problem for me, which was a real shame. Didn't want to drop out since so much had already gone into the game.

There was a time when I was confident we'd win... then the Zoid BB's came en masse and I changed my mind somewhat... a decision was made to shift to a defensive posture while nubians were researched - a BB battle was pointless as Zoid already had the numerical advantage, as well as a better resource output. Technology seemed to be the answer along with careful battles, the details of those last few turns I missed out on.

Full congratulations to the Zoid/Han. A solid defensive game and a fantastic job of holding back the beast - god only knows you made it difficult for them... I had a hard enough time holding onto what little ground we gained against them before those bear neutrino cruisers came rolling along. of course... biggest thanks to Stardaze for his obvious skill.

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