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New game idea... Sun, 15 December 2002 15:03 Go to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...


weapon restrictions[ 16 votes ]
1. No missiles, no torps. 6 / 38%
2. No missiles 4 / 25%
3. No interest at all. 6 / 38%

Got an idea. I wanna see if people would be interested in taking part in such a game...

All races *HAVE* to take regen sheilds. No missiles, no torps excluding the AMT from the mystery trader. No armour is to be built on ships (starbases are ok).

No cheats - at all - not even chaff (not much point).

This should eliminate the PRS loop and possibly the who has the bigger stack of nubs.

This would also introduce the following...

1. sappers become VERY handy in a battle as primary protection is sheilding - but sappers can't finish the job.

2. the choice of range 2 or range 3 beamers becomes more critical than ever. I.e. a lighter opponent with range 3 will tear you limb from limb.

3. Mass of battleships - range 0 weapons and range advantage becomes important with weight advantages. Since all ships will have only minor weight difference this comes into play.

4. Kill starbase loses a fair quantity of effectiveness. Since starbases get a +1 range bonus and with a starbase loaded with sappers they become alot harder to take down. I mean 10% regeneration on say an Ultra station maxed out with elephants is quite an extensive quantity of sheilding.

5. SD and IT's main advantages get reduced, but SD's movement reducing component becomes handy. WM becomes a bigger threat than ever as does IS with croby sharmour (croby sharmour is allowed as it is a sheild component). AR gets increased survive-ability. HE also gets better due to the Flux capacitor.

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