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Re: New game idea... Thu, 19 December 2002 00:40 Go to previous messageGo to previous message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
freakyboy wrote on Wed, 18 December 2002 01:21

If both apelord and myself had cruisers that in a one on one battle would take 2 shots to kill each other regardless of the increase in damage by capacitors then the one with the highest initiative would win. That is what I meant by the 3 options of deflectors vs capacitors vs computers.

And if you built nubs with 5 slots deflectors, then I could build one with 4 slots of deflectors and a slot of nexi. Might given me enough edge to win?



Your RPS loop of defelctors/cap/comps only applies to hulls capable of mounting deflectors. It's a mechanical component and while you can load a cruiser up, you can't load up a BB.

Test 5 slots deflectors against 4 slots + nexi. I actually used 5 slots deflectors as a counterdesign to the 4 slots + nexi variant.

PS: Your game is tailor made for WM's. Dreads are extremely powerful under any circumstances, very hard to design wrong (just fill up all the slots as indicated and the ship does pretty good), and without missiles other races will find those dreads very very tough to take out. Dreadnought hull is the only hull that remains viable into the Nubian era.



"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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