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Re: New game idea... Sun, 15 December 2002 16:17 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
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Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Well it's an idea but should anymore than 4 people show interest then we can get a game running.

I think putting armour onto a starbase would be a bad idea though. Max armour per unit would be the super lat - 750dp with regen sheilds. Complete phase would be 700 and regenerates. So you'd lose out by using armour really. But then armour gives protection against sappers. Balance it out :¬)

As for PRS loop - one would still technically exist...

It'd be between weapons, sheilding and computers. The game would boil down to who fires first, who has the most protection and who can do the most damage - you can't have all 3.

A) For example a BB filled with 8 nexi would fire first.
B) A BB filled with capacitors would do the most damage.
C) A BB with deflectors would have best ability to survive.

i.e. these 3 fleets of 10 bb's come together. Each armed with AMPs, same sheilds engine speed etc....

The A BB's would do full damage to the B's BB, but the capacitor does more damage, so it's a question of can A destroy B in the first volley? If not then chances are B can wipe out A.

The B's vs C's would tie and it'd be a fire first situation - in other words highest initiative weapons.

C vs A would be same as A vs B.

So in other words if you want to fire first you better make sure it counts because B's will wipe you out most likely. C's offer best all round ability but if A's can wipe them out in one shot it's all over.

Yeah it does become a case of biggest stack wins but thats ALWAYS true. Armageddon BB's can wipe out beamer BB's if no chaff is present. But field 20 or 30 times more beamers BB's and it's a no-brainer.

I think the cruiser vs BB era would be most interesting. Faster lighter cruisers vs bigger bulkier BB's. BB's get first shot but cruisers out pace allowing for range 0 weapons and maybe out-ranging if BB's are only using range 2.

As for starbases with missiles/torps - it might be a good idea since it is only a single token and it could be argued that a starbase is big enough to house numbers of missiles.

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