Re: Skipping turns |
Mon, 15 December 2003 14:58   |
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EDog |  | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Re: skipping turns
With the switch to max-48 hour gens, I think the 3 turn-limit should be sufficient. That means almost a full week of someone missing regularly. Anyone having that type of trouble getting a single turn in is not likely to continue much longer (if at all).
Along those lines, donjon, I'd like to suggest you try to find replacements for MIA players as quickly as possible. Leaving a cluster undefended will mean unfair advantages for players adjacent to it. I'm enjoying this game a bunch and would like to see it heavily contested instead of someone getting a free lunch because another player drops out.
BTW, I didn't, um, like, damage anyone with my scanning packets, did I? I am, after all, timid and don't want to wreak any havoc among you. Hmm. Wreak. What a funny word. You notice that if you keep saying it, it loses all its meaning? Wreak. Wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak wreak.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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