Replace player or just move on? |
Thu, 27 November 2003 12:26 |
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We have a player that had dropped out. It is still early in the game. The host has mentioned that the Mitsubishi have a decent rank. Others have mentioned that the Mitsubishi have very few planets.
My opinions: even if the Mitsubishi were low ranked, that would not matter. An active player, even if a beginnger, is most often a lot more interesting than an AI, A real player will be involved in politics, and even if small, may have enough forces to throw an alliance battle or two. And a real player will defend their space better than an AI.
With respect to alliances: if we were to get a replacement player that player would have the choice to follow previous Mitsubishi agreements of not. Or make new agreements. Or whatever. A new leader can mean new directions. This can be an argument for or against a replacement player.
Host should NOT submit turns for the missing player.
All that said, I suggest this plan of action:
1) Try to find a replacement player. Give a time limit, say a week (from the time the game went on hold...)
2) If no player is found in that time, then the game will restart with the race set to AI.
3) The host can continue to try to find a replacement player after the race is set to AI. A replacement player can come in at any time.
Simple. Known delay time (which happens to be over the holiday and when I am starting a new job, so the timing is excellent for me...). Known restart date.
Eric/Animals
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