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Home » Stars! 2.6/7 » New Game Announcements » Fledgling Admirals X (FA10) (complete beginners - advanced beginners - lower intermediates - oldtimers)
Fledgling Admirals X (FA10) Tue, 17 December 2019 14:15 Go to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin

Fledgling Admirals X (FA10)

A straight short game for complete beginners, to lower intermediates, also for oldtimers (considering themselves beginner to lower intermediate).

Since the difference between a complete beginner and a lower intermediate player is already quite a big one and to make the battleground even, players experienced in the mean combat vs other humans will have to leave some leftover points in the race wizard (see restrictions).

Host is not playing and feel free to ask when you feel unsure about the conditions, Stars-version, abbreviations etc.
To get new players going, I'll give comments about your chosen race design to help you finetuining it. During the game some articles, tutorials and links will be provided helping you to find your way in the vast available knowledge base for Stars!.

If a friend told you about the game and you are keen on playing but lack a serial code, there are unique serial numbers available from Ron who is also running autohost, look in the following thread: Getting serial numbers. Every player having a unique serial number is important to avoid running into really ugly copy protection problems during the game but since Stars is an old game this is not something that should stop you and we'll find ways to provide you with a unique code.

Game Info
Players: 6 - 9
Skill level: beginner - lower intermediate
Version and direct downloads: 2.6 J rc4 (engl., used by autohost) or 2.7 J rc3 (German version)
Stars!-Help file download: stars26jrc4.zip (within ReadMe.txt for installation info)
Autohost: Yes
Turn generation: 5 turns a week (Mo-Fr) up to year 2430, then 3 turns/week (Mo-We-Fr) as soon as requested by at least one player. Weekends and holidays off (do notify me about holidays).
Host is playing: No
Universe size: small packed (240 stars in a 800x800-ly-universe), distant starting positions
Starting conditions: ACC BBS

Game Rules
1) No pregame alliances which means that players should not get in contact before the game starts to optimize their race designs for a later alliance.

2) Stars is an old game with many very well described bugs and loopholes. Some have become part of the game, some are considered game breaking and cheating. We rely on the players not to cheat. Using chaff, split-fleet dodge, mine damage dodge and the repair after gating loophole is ok, all other "cheats" are forbidden and most likely lead to your disqualification, for more info see the thread: Known Bugs (JRC3) - Player Exploitable Bugs / "Features" (whenever in doubt, ask the host).

3) You may have 1 ally. From on turn 10 you must set every player to "enemy". Send a simple email to the host when you have found an ally whom then you can set to "friend". Afterwards at least 10 turns must have passed before, if you so choose to, you can switch your ally.

4) Victory conditions: Last Man/Last Team standing or consensus. Winning team mustn't exceed 2 players.

Restrictions for your race-design depending on experience
Players which have already played Stars games vs humans will have disadvantages by leaving leftover points in the race wizard and some PRTs (primary race traits) might be forbidden. I'll check the races and especially to the beginners I'll be offering some advice how to improve your design.

a) for beginners (no Stars-experience vs humans or 1 game and soundly beaten):
* banned: AR (Alternate Reality) and PP (Packet Physics)

b) for advanced beginners (up to 3 games vs humans and not part of the winning alliance):
* banned: AR
* JoaT (Jack of all Trades): 100 leftover pts
* all other PRTs: 60 leftover pts
Leftover points can be spent as you like.

c) for lower intermediates (more than 3 games and/or in 1 game in the winning alliance):
* banned: JoaT, SD
* AR: 0 leftover points
* all other PRTs: 120 leftover pts
Leftover points can be spent as you like except on mineral concentration.

d) players with higher experience:
* only allowed if free spots remain (in which case we'll be thanksful if players are willing to step in)
* banned: JoaT, SD
* all other PRTs: 120 leftover pts
* further severe restrictions (host will tamper with your race design on an individual base, expect to have basically no chance even vs advanced beginners... it will be a unique Stars-experience *grin)

If in doubt where to sort yourself in, send me an email with your Stars-history and ask.

Misc
* Inactivity: Players which have missed 3 turns will be set to inactive. I'll look for replacements if appropriate or may put in some last orders myself to upgrade the defenses but the game won't stop.
* No rule but especially new players I want to urge not to play in more than 2 games (better even only 1 game) of Stars. You will encounter various difficult tactical challenges and there are lots of good articles available, waiting for you to get inspired by them and to apply their ideas somehow onto your specific situation. After turn 30 orders and thinking will consume time and a good game will be in the back of your mind all the time. It's more fun to play only 1 game but to do this one right.

If you are interested, please send to altruist (at) arglos (dot) net :
* the race file
* the password (none is needed but if you want to set one)
* your desired email address (which will be revealed to the other players after some time in the game)
* your nick at autohost
* a short note about your Stars-experience
* to make my life easier, include FA10 in the subject line of your email

We aim to start the game in January. The earlier you'll send me your race design the more time to discuss and finetune it.

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