Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Early Game Colonising Strategies
Early Game Colonising Strategies Thu, 26 January 2012 09:03 Go to previous message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
In all previous games I have not sent out any colonisers until a suitable planet has been found. However, it occurs to me it might make sense to have a coloniser following up scouts so they are closer when a green planet is found.

Range of the coloniser will be a problem so it may need to move with engines at "economical revolutions" or have another ship with it for fuel.

I can see the obvious problem that colonising a planet with say 2.5K pop leave the colony very vulnerable to pop dropping, but in the early stages of the game there must also be advantages in seizing planets as far away from your HW as possible in order to secure as much territory as possible.

It will also depend on hab settings of course, and this tactic would not be applicable to tri-immune but for races with hab settings around 1 in 10 or worse it could perhaps pay off.

Does anyone have any views on strategies for colonising planets in the early (scouting) stages of a game? Do you, as I have done in the past, wait for a planet to be discovered or perhaps even send out large fleets of transports, scouts and colonisers together.



[Updated on: Thu, 26 January 2012 09:08]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Calculating game score
Next Topic: Testbeds for battle - Battlesim, Customised or based on Actual Game Files
Goto Forum:
  


Current Time: Fri Apr 19 07:34:08 EDT 2024