Early Game Colonising Strategies |
Thu, 26 January 2012 09:03 |
|
BeeKeeper | | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
|
In all previous games I have not sent out any colonisers until a suitable planet has been found. However, it occurs to me it might make sense to have a coloniser following up scouts so they are closer when a green planet is found.
Range of the coloniser will be a problem so it may need to move with engines at "economical revolutions" or have another ship with it for fuel.
I can see the obvious problem that colonising a planet with say 2.5K pop leave the colony very vulnerable to pop dropping, but in the early stages of the game there must also be advantages in seizing planets as far away from your HW as possible in order to secure as much territory as possible.
It will also depend on hab settings of course, and this tactic would not be applicable to tri-immune but for races with hab settings around 1 in 10 or worse it could perhaps pay off.
Does anyone have any views on strategies for colonising planets in the early (scouting) stages of a game? Do you, as I have done in the past, wait for a planet to be discovered or perhaps even send out large fleets of transports, scouts and colonisers together.
[Updated on: Thu, 26 January 2012 09:08] Report message to a moderator
|
|
|