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Home » Stars! 2.6/7 » The Academy » MT parts details
icon3.gif  MT parts details Fri, 29 November 2002 13:14 Go to previous message
BlueTurbit

 
Lt. Commander

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BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Here is a description of MT parts excluding ships. New players may want this information. I don't recall the source or author. Downloaded in 1998. Smile

Anti Matter Torpedo
Tech: Weap 11, Prop 12, Bio 21 Mass: 8 Abilities: Damage=60, Range=6, Initiative=0, Accuracy=85%
This is a medium strength torpedo that's very light and cheap to build. Good for horde fleets if you have high biotech. No other torpedo has a higher base accuracy, making this a nice weapon to have if your opponent has good jammers. And as it is range 6, and very light, it is possible to build light fast missle ships to counter those fast beamers the enemy keeps sending at you.

Multi Contained Munition
Tech: Ener 21, Weap 21, Elec 16, Bio 12 Mass: 8 Abilities: Damage=140, Range=3, Initiative=6, Cloak=10%, Torp accuracy +10%, Scan=150/75,
Bombs Planets at 2% colonists & 5 installations Lays 40 mines/yr {THE ultimate weapon}
This item can do almost everything. It's first and foremost a beam weapon, which has twice the firepower of Blasters, but is a little shy of Disruptors, the next class up. It is range 3, although if I have Weap 21, I might prefer to just research one more Weap level and go with Mega Disruptors, or use normal range 2 Disruptors for half the mineral cost. As a bomb, it's about as good as an M-80, although it does have the advantage of being not much heavier than any beam weapon, so you can load a BB with these and have a gateable bomber that packs quite a bit more punch than those two slot Mini Bombers. Perhaps it's best use is as a pen-scanner for NAS races, where 75 ly of yellow is very good. One might be able to load a Nubian or some other ship with these, and have a multi-purpose SB killing, planet bombing, mine laying to secure the area capital ship. They say that the only way to
get a capital ship in the limited to tech 10 demo is by getting the MT Lifeboat (which has these on it).

Hush-a-Boom
Tech: Weap 12, Elec 12, Bio 12 Mass: 5 Abilities: Pop-Kill-Rate: 3.0% Facs/Mines/Defences Destruction: 2
This is just a bomb, which is kind of like a Smart Bomb, in that it's very good at pop killing (better than a Cherry, and almost as good as Enriched Neutron) but not so good at installation destroying (only as good as Lady Finger). The special thing about this, is that it's very cheap and light. Light means ships other than Mini Bombers are gateable, and cheap means (especially with a
non-NRSE race where engines aren't expensive) vast
hordes can be churned out without eating up valuable
minerals or resources. You get it pretty early tech-wise too, before bombs of comparable firepower.

Langston Shell
Tech: Ener 12, Prop 9, Elec 9 Mass: 10 Abilities: shield=125, Armor=65, Cloak=10%, Jam=5%, Scan=50/25
This is a good shield component. It's the third best shield in the game, with 15 more dp than the Gorilla Delegator, and you get it 2 Ener levels earlier too. A 25 ly pen-scanner isn't that good, but if you have NAS you'll still be glad to have it.

Mega Poly Shell
Tech: Ener 14, Cons 14, Elec 14, Bio 6 Mass: 20 Abilities: Armor=400, Shield=100, Cloak=20%, Jam=20%, Scan=80/40
This item is incredibly powerful. It's the second strongest Armor in the game. It has the same dp as Valanium, but you get it 2 Cons levels earlier. It weighs half as much too, and we all know how important weight is in getting those Cruisers and Nubians under 300kt. Mega Poly has a shield component, so you can have the advantages of shield stacking without having to waste a slot on an actual shield. It's also has other very useful goodies, such as a decent cloak, and a 40 ly pen scanner which is great to get when you have NAS. However the best thing about it is the built in Jammer 20. This allows you to get very high jamming without having to waste Elec slots (which are better used on computers). Fill one armor stack on your SB's and start with 73% jamming! This is a great thing to hold you over the big gap in Cons tech until you get Superlatanium and Jammer 30's, and even then you lose some of the advantages this gives you.

Multi Function
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[Updated on: Wed, 31 March 2010 21:50] by Moderator





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