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AR overpop oddity Thu, 13 November 2008 01:29 Go to previous message
Marduk is currently offline Marduk

 
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Registered: January 2003
Location: Dayton, OH
I was reading again about overpop losses, and started wondering if AR got any overpop benefits. They do, but as you would expect the great god of square roots ruins that for them. At triple normal population resource production "doubles" for an increase of 41.4%, at the mere cost of almost 750,000 population each year. Assuming a Death Star, that is, and why wouldn't you? Just under an even million if you want to end up at 9M pop left. However, mining and scanning also increased and apparently do not have an upper limit. I put 12M pop on a Death Star and while resources stopped at the 9M mark, the scanner range and mining continued to rise.

While I would never advocate overpop for resources with AR (or anyone else except for an IS or the kind of person who plays Sims just to torture the poor creatures), the increased scanner range is an interesting feature. If you happen to be shipping a lot of pop through a system, decide you need to see a system just outside the reach of your pen scanning and can afford the overpop losses - likely if you are shipping a lot of pop through a maxed-out system - you're all set. Or if, you know, you have just got to have an extra 40kT of Ironium that year and are willing to sacrifice a million people to get it. Twisted Evil

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