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AR - Avoiding Iron Crunch Thu, 05 June 2008 07:00 Go to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Someone mentioned Iron crunch with AR and if having an iron crunch at 2411 was a bad thing.

Firstly AR is nothing but iron crunch for the first 30 years
- unless you luck out with a 80+ iron conc on your homeworld and another big green nearby you will hurt for iron.

There are several things you can do to mitigate this.

1. Dont waste iron. Move your pop by medium freighters, then by large freighters, dont use PVT.
2. Recyle iron. Your biggest iron cost early on will be colonisers.
When you colonise a world the MF that drops off some extra pop to it should take all the iron back to your homeworld/nearest building planet.
3. Dont over arm your bases. A simple Obital Fort with a red laser and a shield will deal with any casual attack.
Better to race to W10 (and the range 3 beams) and lose a couple of planets rather than use the iron that could have launched a few more colonies in a futile attempt to stop attacks.
4. Exploit opportunities - in normal circumstances you dont build remote miners until higher tech, but if you find a 90+ iron conc world near your homeworld a few will pay for themselves fairly quickly.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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