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Home » Stars! 2.6/7 » Game stories » Wonka's Mineral Factory (long)
Wonka's Mineral Factory (long) Sun, 31 October 2004 01:25 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Wonka's Mineral Factory is over, Temple of Light played by Jorge are the victors.

For those who didn't follow it, Wonka was a game where everyone got basically unlimited minerals supplied by 4 host run races, two ARs to mine, and two ITs to distribute. It used cost-0 setup to set up the distribution network, and get the first batch of minerals.

Because of that most races were mineless (5/25/5 mine settings), this seemed to work well. The RW savings allowed all races to improve, so the starting speed was very fast.

The first real war was when the Havens (IT) attacked the Deltans (SS). Havens fairly quickly got the Deltan HW, but then stalled, and was never able to finish them off.

The next war was when v (IT) found some wormholes and attacked the Qwerty (JOAT) in the opposite corner. That war went well for v.

Around the same time the Krill (SD) and the Ur-Quan (WM) attacked the Soviets (IS) and made rapid progress until the player dropped (without notice) and the host took over. Still didn't take too long to finish the Soviets off.

As the v-Qwerty war was getting close to the end, the Suckers (SD) and the Mordors (WM) formed an alliance to attack v. Mordors canceled a NAP with them, with a 5-year warning period. Suckers just attacked, toward the end of that period. The initial Sucker attack met some ARM bases and died. As the NAP ended, v launched a well-coordinated attack on the Mordors, wiping out a bunch of worlds. A few turns later Temple (IS) joined v against the Mordors, and the Havens and Ur-Quan joined against v. Temple and v then did some intersettling which helped both races. Havens got peace from the Deltans by giving back the HW. Temple took a few Mordor and Haven worlds. v and Temple made quick work of Haven. And then continued on against the Deltans.

Another war broke out with Krill vs. Temple.

Alliances were strange: Krill was allied to Ur-Quan, Mordor, Haven, Suckers, AND v. v was allied to Temple and Krill. Temple was at war with Krill but on friendly terms with Ur-Quan. Suckers were allied to Haven and Deltans from early on. Most alliances were not just convenience they did support each other. The only one that looked shaky was the Krill-v alliance. Krill got a lot out of it - IT gates, and Krill took a lot of worlds from Mordor and Suckers just after (or before) v managed to pound them down. v never seemed to get annoyed by this poaching. v was able to use Krill gates to advance against his enemies, and with 4 enemies already probably didn't want to add another enemy...

At this point Soviets, Haven, and Deltan were all eliminated, Mordors and Qwerty just had some scout ships left (Qwerty scattered them all over). Ur-Quan lost all worlds, but managed to evacuate some pop and was able to control a few worlds at the end of the game. Suckers were very weak, but still fighting back.

Temple-Krill war was turning in favor of Temple due to some major battles; Krill may not have realized how big the Temple fleet was because Temple was using overcloakers to hide some of the fleet. Krill couldn't do the same against an IS of course.

Temple also had TT, with bio expensive. Temple used it to make terraforming cheaper early on, and not until much later did they research bio to get hither levels of TT. But when they did, the higher levels really helped their worlds and they moved into a powerful economic lead (game was not PPS so others may not have realized how big they'd gotten).

After Krill realized they had no chance of stopping Temple, Krill declared Temple the victor. v felt the game wasn't decided yet, and ended the alliance with Temple with 5 years notice, and got peace with the Suckers. When the warning period ended, Temple launched attacks and packets at several v worlds. v miscounted and thought they had one more year, so didn't respond, and gave up.

Here are the passwords in case you want to look at the files yourself.
Number Race             - password
 2     v                - saturn    
 3     Suckers          - tree      
 9     Ur-Quan          - Fristals  
12     Temple of Light  - light      
13     Krill            - niles     
 6     Movers           - peace
 8     Mineral Dudes    - peace
14     Straits          - peace
15     Mineral Dudettes - peace


[Updated on: Sun, 31 October 2004 01:30]




- LEit

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