Forum: Rabid Weasels II-C
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Topic: RWIAB II-C Game Review
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RWIAB II-C Game Review |
Tue, 13 January 2004 06:33 |
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The game review is elsewhere in the forum - under "The Bar".
(I put it there since that would allow anyone to reply to it - whereas here only those with the forum password can reply.)
I'll also see about getting the review and the game JPEG maps put on-line in a manner similar to how the RWIAB review was made available.
- Kurt
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Topic: RWIAB II Scoring
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RWIAB II Scoring |
Thu, 08 January 2004 14:18 |
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Posting this here first - will repeat on the other two game forums in a while. Also want the scoring understood so that when I put scores in the game review that fact that they differ from what your turn file says makes sense.
I am calculating the modified "RWIAB" score in this way. Note that it works completely from information available from the Score (F10) report.
1. Take starting Stars! score. Also uses the Planet count, Unarmed ship count, Escort ship count, Cap ship count, and the total Resources value.
2. Calculate Unarmed Ship Score Modifier
a. Calculate "normal" unarmed ship score. [This is # of unarmed ships x 0.5 with a ceiling value for # = number of planets the race has.]
b. Calculate "RWIAB" unarmed ship score. Same calculation as above *except* that if the race has fewer than 50 planets they are assumed to have 50 planets.
c. Unarmed Ship Modifier is calculated as (b) - (a)
3. Calculate Escort Ship Score Modifier
(Same as [2] except that escort ships are worth 2 points each up to the ceiling value.)
4. Calculate Cap Ship Score Modifier
Cap Ship formula is as follows:
(#planets x #cap_ships x 8 ) / (#planets + #cap_ships)
Modifier is similar to [2] since a race with <50 planets is granted a default value of 50 planets.
Note: A race with 50 or more planets will have modifers for (2), (3) and (4) of zero since a default floor of 50 is of no benefit to them.
5. Calculate Resource Score Modifier
a. Normal resource score is Resources/30
b. "RWIAB" resource score is Resources/50 (40% discount)
c. Modifier is (b) - (a). Comes out as a negative adjustment.
"RWIAB Score" is the original score plus the modifiers calculated in (2), (3), (4), and (5).
I've written up the calculations into a small exe utility. I'll make it available if a player wants to see/use it. I'll also probably post score updates at the tail-end of a RWIAB II game after the scores go public in 2490. [RWIAB IIC did not make it that far.] And the fact that everyone can check each other's scores for the last ten turns of the game *is* intentional.
- Kurt aka "The Watcher"
[Updated on: Thu, 08 January 2004 14:21] Report message to a moderator
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Topic: Watcher HW neutrality
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Watcher HW neutrality |
Mon, 13 October 2003 10:48 |
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Geez... I miss a gen and someone starts fighting in my HW orbit...
I've been a little lax about enforcing the 'unarmed scouts only in Watcher orbit' rule. But firefights scorching the space station, dropping debris on the little eyeballs, and cluttering the orbit with litter are stretching our patience. [Do you know how expensive it *is* to treat corneal ulcers and such?]
Galactic races are reminded to show a little more care before entering orbit or taking advantage of Watcher hospitality.
- The Big Eye
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Topic: 2409 rw-iic.m4
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2409 rw-iic.m4 |
Sat, 20 September 2003 12:05 |
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alric | | Crewman 1st Class | Messages: 38
Registered: September 2003 | |
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Hi all,
If any of you are keeping backups of everyone's .m files, I'd be grateful if I could get a copy of my .m file for the year 2409.
I forgot to backup mine and overwrote it with the new turn.
Thanks,
Alric
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Topic: submitting turns
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submitting turns |
Fri, 19 September 2003 01:17 |
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Zathras | | Crewman 1st Class | Messages: 32
Registered: September 2003 | |
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All:
Everyone is doing a great job of keeping the game moving by getting your turns in on time.
It seems many folks are doing turns over the weekend, so don't be shy if you can get them in and we can have a few extra rounds and more quickly get through the startup turns
Zath
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