Forum: FreeStars
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Topic: Stars using Celestia
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Stars using Celestia |
Sat, 30 June 2007 06:23 |
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Has anyone considered using Celestia's engine for a Stars clone? Celestia's free (open source I think too), it's 3D and has whole real solar systems built in that can be rewound or fast forwarded as the user wishes. I dunno, it might not feel like Stars if it were 3D but I'm just suggesting to see what the response would be.
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Topic: And other FreeStars! Client
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Topic: ATTN: LEit, need common files
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ATTN: LEit, need common files |
Fri, 26 November 2004 01:04 |
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TomT64 | | Petty Officer 3rd Class | Messages: 45
Registered: August 2003 | |
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LEit, sorry to post here. I need to express a few things.
In order to include the parsing functions found in the folder /server, I right now need to go through the whole program and copy what I need into my own files, because each cpp file includes FSServer.h.
So basically, my choices are:
1) Copy your classes into my own files
2) Make my own classes, structs, etc
3) Compile the FreeStars server into my client
I recommend, to fix this,
1) a porting of any class that can be used to contain data on objects in the game to the /common folder (I'm using all lowercase here, please do the same, for less confusion across clients)
2) Changing a method in the planet class with the spelling "Dislpay" to "Display"
3) file and freestars version checking for loading of a file. It would be perfectly fine by me if you made a class to hold the file info, which in turn holds classes and contaniers of classes which contain data on specific objects.
If you need help doing any of this, I ask you only to move things to common that contain data, and I will write anything that's missing or needed (such as the afroementioned FreeStarsFile class) to contain this data and offer you the changes via gsatars CVS for your approval. I'll be including a /common folder. For the record, I've already put TinyXmlPlus.* in /common and I'm pretty sure I made a couple of minor changes to let it compile without errors or warnings. I would do the same with other files.
- TomT64
GStars! - A FreeStars Client (currently dead)
http://gstars.sf.net/
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Topic: Re: Damage calculations
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Re: Damage calculations |
Tue, 23 November 2004 10:02 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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mazda wrote on Tue, 23 November 2004 05:32 | Are the FreeStars people going to duplicate it exactly, with rounding errors and all ?
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No. There are several things that will be different, some because we can't figure out excatly how Stars! does them without looking at the code (exact odds of MT stuff for example), and some because we have more power on the computer and will use it (the 1/512 or 1/500 thing).
This discussion has been helpful in figuring out what needs to happen in the battles even if it won't be exactly duplicated.
- LEitReport message to a moderator
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Topic: InterGalatic Internet
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InterGalatic Internet |
Mon, 25 October 2004 11:17 |
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mithro | | Crewman 3rd Class | Messages: 7
Registered: October 2004 Location: Australia | |
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Firstly I apologise if somehow I have sent this to the wrong people.
Hello fellow 4X space game developers,
I'm the lead developer of the Thousand Parsec project (http://www.thousandparsec.net/).
Through my travels to gather support for my project I have found many other similar (although not exactly the same) projects. Each project has a unique and extremely interesting point of view, however all the projects seem to have fairly small communities.
A naive person would think that we would be better to join all our efforts and work on one single project, however you'll all understand the impossibilities of this ever occurring. However we can all share both communities and ideas (and possibly through this code).
What I am proposing is developing a game neutral site (include neutral towards my own project) in which all these similar games can be promoted, discussed and which will help bring together our respective communities. This site would be completely non-commercial and would be funded through my own pocket and donations. I plan to call this "thing" the "InterGalatic Internet" and will reside at http://igi.cc/.
I have setup a mailing list http://igi.cc/cgi-bin/mailman/listinfo in which we can hopefully discuss issues such as;
* What should be included on the website
* Ways to promote cross pollination
* Ways to aggregate (or syndicate) news and other similar
Even if the website is a total flop I still hope it will have brought us fellow developers together.
Please subscribe to the list if you are somewhat interested.
Thanks for your time and hope to chat to you all soon.
Tim Ansell aka Mithro
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http://www.thousandparsec.net/tp/Report message to a moderator
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Topic: FreeStars Documentattion
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