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Forum: FreeStars
 Topic: Stars using Celestia
Stars using Celestia Sat, 30 June 2007 06:23
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Has anyone considered using Celestia's engine for a Stars clone? Celestia's free (open source I think too), it's 3D and has whole real solar systems built in that can be rewound or fast forwarded as the user wishes. I dunno, it might not feel like Stars if it were 3D but I'm just suggesting to see what the response would be.


Rule 1: "Pillage, THEN burn!"

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 Topic: And other FreeStars! Client
And other FreeStars! Client Mon, 31 October 2005 18:08
Zardoz is currently offline Zardoz

 
Civilian

Messages: 2
Registered: October 2005
Ok, ok .... i was researching, testing, etc.. and i think that i cand do it !!!.

For now im working in a FreeStars! client in Visual Basic 6 and Revolution 3d engine (2d + 3d graphs). I will call ZStars!
In mkaing the map (and map gui) in 3d, trying that look the gui of Imperium Galactica 2.

A Screenshot :


[img]http://img335.imageshack.us/img335/711/zstars3dnow28hk. th.jpg[/img]

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 Topic: ATTN: LEit, need common files
ATTN: LEit, need common files Fri, 26 November 2004 01:04
TomT64 is currently offline TomT64

 
Petty Officer 3rd Class

Messages: 45
Registered: August 2003
LEit, sorry to post here. I need to express a few things.

In order to include the parsing functions found in the folder /server, I right now need to go through the whole program and copy what I need into my own files, because each cpp file includes FSServer.h.

So basically, my choices are:

1) Copy your classes into my own files
2) Make my own classes, structs, etc
3) Compile the FreeStars server into my client

I recommend, to fix this,

1) a porting of any class that can be used to contain data on objects in the game to the /common folder (I'm using all lowercase here, please do the same, for less confusion across clients)
2) Changing a method in the planet class with the spelling "Dislpay" to "Display"
3) file and freestars version checking for loading of a file. It would be perfectly fine by me if you made a class to hold the file info, which in turn holds classes and contaniers of classes which contain data on specific objects.

If you need help doing any of this, I ask you only to move things to common that contain data, and I will write anything that's missing or needed (such as the afroementioned FreeStarsFile class) to contain this data and offer you the changes via gsatars CVS for your approval. I'll be including a /common folder. For the record, I've already put TinyXmlPlus.* in /common and I'm pretty sure I made a couple of minor changes to let it compile without errors or warnings. I would do the same with other files.



- TomT64
GStars! - A FreeStars Client (currently dead)
http://gstars.sf.net/

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 Topic: Re: Damage calculations
Re: Damage calculations Tue, 23 November 2004 10:02
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
mazda wrote on Tue, 23 November 2004 05:32

Are the FreeStars people going to duplicate it exactly, with rounding errors and all ?

No. There are several things that will be different, some because we can't figure out excatly how Stars! does them without looking at the code (exact odds of MT stuff for example), and some because we have more power on the computer and will use it (the 1/512 or 1/500 thing).

This discussion has been helpful in figuring out what needs to happen in the battles even if it won't be exactly duplicated.



- LEit

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 Topic: InterGalatic Internet
InterGalatic Internet Mon, 25 October 2004 11:17
mithro is currently offline mithro

 
Crewman 3rd Class

Messages: 7
Registered: October 2004
Location: Australia
Firstly I apologise if somehow I have sent this to the wrong people.

Hello fellow 4X space game developers,

I'm the lead developer of the Thousand Parsec project (http://www.thousandparsec.net/).

Through my travels to gather support for my project I have found many other similar (although not exactly the same) projects. Each project has a unique and extremely interesting point of view, however all the projects seem to have fairly small communities.

A naive person would think that we would be better to join all our efforts and work on one single project, however you'll all understand the impossibilities of this ever occurring. However we can all share both communities and ideas (and possibly through this code).

What I am proposing is developing a game neutral site (include neutral towards my own project) in which all these similar games can be promoted, discussed and which will help bring together our respective communities. This site would be completely non-commercial and would be funded through my own pocket and donations. I plan to call this "thing" the "InterGalatic Internet" and will reside at http://igi.cc/.

I have setup a mailing list http://igi.cc/cgi-bin/mailman/listinfo in which we can hopefully discuss issues such as;
* What should be included on the website
* Ways to promote cross pollination
* Ways to aggregate (or syndicate) news and other similar

Even if the website is a total flop I still hope it will have brought us fellow developers together.

Please subscribe to the list if you are somewhat interested.

Thanks for your time and hope to chat to you all soon.

Tim Ansell aka Mithro
--



--
http://www.thousandparsec.net/tp/

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 Topic: FreeStars Documentattion
icon3.gif  FreeStars Documentattion Sat, 23 October 2004 20:03
sborden is currently offline sborden

 
Crewman 3rd Class

Messages: 8
Registered: October 2004
I have generated some documentation for the FreeStars code to date Dead . It is in RTF format in a .RAR file. If any should know UML, there is also included the UML Class diagrams for the code (but it may not be working correctly, I will follow up. . .)

I am using UML utilities to generate the docs, and they can also generate code from docs, so if anyone can update the docs (comments, etc.) I can apply changes to the code.

I will also attempt to assemble formal non-software docs for stuff, such as races, shipsm etc. Any information/assistance is welcome.

Now, if I can just figure out how to upload. . .

Stuart B.

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