Forum: The Bar
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Topic: Replacement player needed - WNSS
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Topic: Master of orion, revisited...
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Master of orion, revisited... |
Wed, 14 September 2005 23:38 |
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A while back I suggested a master of orion type game. Here is another simplified version I may wish to host in a few months when things slow down for me and if enough are interested.
There is one special OWW race (host race). Host likely be AR race with always only one planet. Be only race with ships over host HW and you win! (backround, host planet is really legendary Orion HW that has been taken over by their evil rivals the antarians)
Each normal race is handicapped, sort of like primative paranoia games but not as bad. Some handicaps will be your choice for example diplomat must set all others to friend including enemies (minefields useless and gates can be used by enemies), warlord must have full weapons/armour on all ships and no ships without weapons, xenophobic must set all to enemy, never intentionally trade. CA likely allowed with its own unique handicaps such as no orbital adjusters, only retro bombs. Some races such as HE and WM will be limited on which handicap they can chose, such can't be diplomats as gate access/minefield useless is less of penalty.
Maybe only public diplomacy (in game messages to everyone) allowed, only one message sendable per turn to limit time drawn by such (any other form of diplomacy would be wrong similar to pre-game alliances in other games though not easy to police).
Normal races are limited by years past for what techs they can build, perhaps only can build up to tech level 1 stuff till year 4, tech level 2 stuff till year 8, etc. So early going will see destroyers, alpha torps and xray lasers, while host has better.
Host will not expand empire but pick a bit on whoever seems to be ahead. Also will give advice to those newbies who are behind.
Handicaps in turns submitted, intermediates can only submit if they have skipped at least one turn, advanced if skipped at least 2 turns. Similar host will only submit once in a while (similar to orion game with antarians), sending out a single fleet to blow something up.
Host must be set to friend by all (but will act as non-diplomatic enemy of all), and will have access to all turn info of others, represents ancient antarian nasty race that has special powers to see and avoid minefields and use your gates... though will only attack one place at any one time.
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Topic: stars SG again
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stars SG again |
Fri, 05 August 2005 10:24 |
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joxang | | Crewman 2nd Class | Messages: 14
Registered: July 2005 | |
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does anyone suppose that now there's a new influx of 4x games (Space Empires, Galactic Civilizations etc) there might be a bit more interest in Stars SG?
anyone?
please say yes
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Topic: New Game Idea: Substitute Wars
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New Game Idea: Substitute Wars |
Sun, 08 May 2005 17:55 |
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Skukkuk | | Crewman 3rd Class | Messages: 4
Registered: May 2005 Location: Europe, Germany | |
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Had the idea for Substitute Wars
(some may find out my inspiration comes from a special novel...)
- Huge Galaxy
- 3-4 'elder' but different races with hard limited birth rate and other PRT limits
- rest are 'younger' races that are built out of StarDemo players and therefore are limited to level 10 tech but not for turns, all PRT allowed
- younger races will trade ships from their masters or teachers to conquer the universe...probably with them or later against them if they are strong enough
- most diplomacy would come from the 'elders' who are not allowed to directly fight other elders homeworld/homebase
Coming back on Stars! after a while (5 yrs) of inactivity, waiting all time long for Supernova! to take place...but...
Well, does this idea sound interesting enough to realize?
BTW, is it possible to change from StarDemo to normal Stars! and upgrade tech from this time? If yes, once a 'elder' race is killed by a younger...this younger race may 'lift' himself into the new position.
[Updated on: Sun, 08 May 2005 17:57] Report message to a moderator
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Topic: Beta testers needed for AHClient!
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Beta testers needed for AHClient! |
Mon, 11 April 2005 12:04 |
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All,
I need a few folks to help test the the recent (ok, not so recent) changes Ron made. Please email me at jchoyt at gmail.com to beta test for me.
Jeff
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Topic: Topic number 2000!
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Topic: Temporary Replacment needed
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Temporary Replacment needed |
Fri, 11 March 2005 15:44 |
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icebird | | Chief Warrant Officer 3 | Messages: 178
Registered: September 2003 Location: In LaLa land... | |
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I have just found out (a few minutes ago) that I'm going to be out of town for a week, starting in a few hours. As such, I need atemporary replacment for one of the games I'm in.
Empires, Part 1:
This is a beginners game, curently at turn 2411. Minimal micromanagment, no contact with other players yet.
Please PM me as soon as possible if you are interested, and I'll send more information and password/upload password.
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Topic: AARP 2004 Present Results
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AARP 2004 Present Results |
Tue, 01 March 2005 08:17 |
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Almost a year ago eight players embarked on the Autohost's All-Round Player Competition. Just recently the third round completed. However, the results are inconclusive:
Player Round 1 Spars! Round 2 GLD Round 3 Core! Total
Chagarra 8 (Outies) 4 (Angels) 2 (Fires) 14
Hyena 6 (Bob) 7 (Piemakers) 6 (ghhhihghihg) 19
Steve 2 (Party) 2 (Quisp) 3 (Komodo) 7
Friso 1 (Insectoids) 1 (Stampede) 5 (Deadly) 7
Ashlyn 3 (Tourists) 3 (Scoundrels) 1 (Snipes) 7
EDog 7 (Arilou) 5 (Piprels) 4 (Von Neumanites) 16
Resulting in a 3-way tie for first place.
So presently, the Competition is unresolved and needs to go to a sudden death 3-way duel for winner.
BTW: My thanks are extended to all players who participated in this competition, for their patience and persistence.
And, I will soon be announcing the next competition which will take a slightly more liberal face.
regards,
donjon
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Topic: View from altnernate universe how Stars! is different...
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View from altnernate universe how Stars! is different... |
Wed, 19 January 2005 12:49 |
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I am currently in my first full game at standard.1000ad.net (massive multiplayer, more ecconomics, poor war engine compared to stars!). I btw am empire 'Noobs', and not doing too badly at moment (despite guys on the top having a NAP among themselves).
Thought it might be interesting to copy my post from the lounge there to here so yo see how we do things better here. (forgive my spelling). Their equivilent of Ron Miller does not spend any time in his game/hosting anymore and sometimes if feels like "the inmates have taken over the assylum". (Forgive my poor spelling)
*** copied post follows ***
If I told an Admin to shut up and/or die, would that be abusing an admin? Is there such a difference between how another human being should be treated?
To give an example of how things are handled in alternate universes:
My first game of Stars! hosted by autohost (http://starsautohost.org/sahforum/) was CFLKIAB (appears too old for the forum threads to be on web site now). Our host/admin Dogthinker turned out to be a cheater, he was also secretly a player in the game. (Admin there has similar powers to see everything).
I was allied with Ptolomy, a more experianced player and we managed to dominate the game. Ptol was always suspicious of the host, he changed his game password so host could no longer get into his empire (host knew everyones passwords to do his job).
When Ron Miller the equivilent of Andrew but always there discovered the cheating, Ptolomey was furious and gave an angry post, though nothing near what is common in the lounge. Ron told Ptolomey to "cool it", even cheater Dogthinker was shown respect.
Dogthinker was given a 1 year ban from hosting and a 3 month ban from playing, but if you look at site today, he is reformed and contributes and plays in games again, we all treat him with respect.
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Topic: New Game Idea: Point of no return
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New Game Idea: Point of no return |
Fri, 03 December 2004 12:12 |
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Only one special rule:
If any of your warships go from not orbitting one of your planets to orbitting (counting positions ONLY at beginning of turn), your entire empire goes into a state of anarchy for 3 turns (not allowed to upload turns for 3 turns).
Warships are any ships with one or more weapons or bombs. If during anarchy automatic orders result in more warships doing the same, that results in an extension of the anarchy to 3 years from the time of the event.
That includes chasing an enemy fleet to end up in orbit when not in orbit. (Triggers anarchy)
That does not include gating or moving from another planet where fleet was in orbit at beginnings of each turn. (Not trigger anarchy)
That does not including moving to a planet which was not colonised at beginning of turn but was colonised after.
That does include planets that were colonised but became uncolonised waypoint 0.
Background: Your citizens are afraid of 'big brother' taking over. Any warships orbitting a planet are considered part of the defensive fleet, in contact with the citizens. But any warships that are not in orbit have limited contact and are considered part of a conspiracy. Panic and riots result if one of your 'conspiracy' fleet shows up in orbit on one of your own planets.
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Topic: OMG - I'm out of school -again-
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OMG - I'm out of school -again- |
Wed, 01 December 2004 23:40 |
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Well - I just noticed - I'm an Ensign!!!
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Topic: Could do with a little more help!
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Could do with a little more help! |
Fri, 19 November 2004 10:55 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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Hi all!
Staz was kind enough to take on the superhosting for "Plain Vanilla".
Thanks, Staz!
Now "Plain Vanilla Too" is ready to go. Anybody else out there with a little spare time on their hands?
Regards
AE
War does not determine who is right. Just who is left.
Bertrand Russell
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Topic: Sample battles
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Sample battles |
Fri, 05 November 2004 14:00 |
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I'm currently working on a battle simulator and need some test cases to run against it.
Currently it only handles one-on-one battles (two fleets, each with only 1 stack, fighting each other), and it won't take into account any fancy battle orders.
Can anyone supply me with details of recent battles that fit this pattern ?
What I need is...
* Details of ship design for fleet A
* Number of ships in fleet A
* Details of ship design for fleet B
* Number of ships in fleet B
* Which fleet wins
* How many ships are left for the winner, and how much damage they have taken
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Topic: Where have all the tools gone?
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Where have all the tools gone? |
Fri, 20 August 2004 08:01 |
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Thul | | Crewman 3rd Class | Messages: 7
Registered: July 2004 | |
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Hiho folks,
I have been looking around the few Stars!-Webpages that are still online nowadays, but cannot find a couple of tools I have been reading about.
Can anyone point me to a location where to download them?
Specifically, I'd like to see:
- Sender 2.x by Paul Owen
- Warp Central
- Any other tool that does an automatted turn processing and sending of result files.
Can anyone help me?
Kind regards
Thul
Emails are welcome to magic.jones@gmx.net
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Topic: New Game Idea: Backyard Bullies
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New Game Idea: Backyard Bullies |
Thu, 12 August 2004 18:06 |
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Just reminiscing (not fondly) about the "good old days"...
Universe Size: Small
Universe Density: Packed
ACCBBS, Slow Tech
#of players 8+
Game Play:
Phase#1 2400-2419
Normal play.
Phase#2 2420-(2419+2*(#players)*5)
Phase #2 is broken into five year segments where a randomly selected player is denoted scapegoat.
Any player successfully attacking the scapegoat's fleets will be rewarded victory points based on the total of the ratings of all ships lost by the scapegoat; the converse also applies (ie. if the scapegoat wins the battle he is rewarded with the total ratings lost by all ships which attacked him)
Note: random determination... each player is eligible to become scapegoat until he has been scapegoat twice at which time he drops from the possibility of becoming scapegoat for the rest of this phase.
Phase#3 also broken into five year segments, here each player may become scapegoat with no possible exclusion.
Phase#3 is the phase where determination of the winner will occur, when the total victory points of the top player is at least double the victory points of the runner-up the winner is declared as the top player.
Thoughts?...
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Topic: Re: Joat Olympics... challenging games
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Re: Joat Olympics... challenging games |
Thu, 12 August 2004 13:58 |
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As my comment does not fit in the new game annoucement threat, figured move it here.
Quote: |
Please contact me if you find one, with actual decent players. I've been disappointed with the last 3 "advanced/expert" games I've played in. I can honestly say that out of around 40 players, only about 5 lived up to the player rating.
-Matt
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g.e. is likely part of team IRC against EA.
There are some here and elsewhere that aren't part of team IRC or EA who are likely good.
The winner of that match might be open for a challenge...
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Topic: New Game Idea (Alien Vs Preditors)
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New Game Idea (Alien Vs Preditors) |
Fri, 06 August 2004 04:32 |
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Factor | | Chief Petty Officer | Messages: 80
Registered: April 2004 Location: Vancouver | |
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new game idea! (AVP)
"i'm hosting a game because i'm tired of playing one game (my other game's on hold) and this forum lacks new games at this time of the year. and also i want to try something nobody has ever tried before.
The game is mainly for beginners/intermediate. experts+ are welcome to play as mentors or the Mercenaries. (depends on wether people wnats this game to be a mentor game or not)
NOTE: beginners/ intermediate= people who previously enjoyed playing AIs or played no more than 4-5 games with humans.
Experts= anybody above that.
The primary goal is to play and/or learn stuffs from mentor (if there r any)
Game parameters:
9 players to participate
1 Host (me!)
2 alien clans (beginner)
2 preditor tribes (beginner)
2 mercenaries (left overexperts)
2 commanders (1 for clan, 1 for tribe)(2 experts [or 2 INTERMEDIATES if we dont have atleast 3 experts])
host is playing as an observer race (News network) owning a planet called EARTH (with the help of an editing program).
Objective of the game:
After year 2440, the first team that's able to keep a fleet in orbit over earth for 20 years wins (20 years will start counting when there is one team over the orbit. and will reset if all the fleet of one team that is orbiting EARTH is destroyed.
Medium Universe/normal density
Distant player positions
Aliens will be to the north, Preditors will be to the south. Earth will be in the middle (not dead center) and mercs will be near the middle.
Public Player scores (Poll)
Galaxy clumping
RULES:
-Chaff and Split fleet are allowed - all other cheats are banned.
-IT is offlimits for everyone except for COMMANDERS, MERCS and HOST.
-Host HW, Mercs HW are off limit
-Mercs are highly recommdned to play as SS/IT (ss to steal mineral transfers) (IT to raipdly warp to job site)
-ALL SET HOST TO FRIEND
-Preditor names must have the word "TRIBE" infront or behind their name
-Alien names must have the word "Clan" infront or behind their name.
Game will be on Autohost, 5 turns a week M-T-W-T-F. It will change if by vote later on in the game.
Teams/roles are in a first come first server basis.
Role of mercenaries:
-Mercenaries jobs:
-Recon
-Defend
-Attack
-Escort
-Mercenaries will fight for whoever pays them minerals/ships/tech (they get to set a REASONABLE PRICE).
-Teams being attacked by the mercenaries can bribe the mercenaries. Mercenaries will ask for a REASONABLE BRIBS (110% of the employer) if victim can pay, mercenaries will turn on his old employer
-when mercenaries are bribed to backstab, old employer will be notified and will be given a chance to pay more.
-Unemployed mercenary teams can play as pirates and raid planets and ships if they choose to do so.
-Mercs will play normally
-Mercs can join together if they choose to. but they might hav to fight aginst eachother when paid by their employers (attack and defend missions)
-mercenaries can be biased if they want to. (poll)
Role of commanders:
- Watch over your subordinates
- help your subordinates out if they need help
- basically the same roles in the other mentor games.
- Make contracts with the mercenaries
- Make contracts with the News network (propaganda)
Role of Host:
- observe
- Play as an unbiased source of news until paid handsomely by a COMMANDER to post propaganda (employer must provide me with a news article for me to post.)
- Set up new newsbroadcast stations
Bribing/ paying:
-Payments must be sent to the employee's HW.
-minerals/ships being transfered will have a chance of being raided by pirates or by rival Team (with or without hired mercenaries)
Propaganda:
-send a warship to a news broadcast station and give me a PM lof the propaganda messages w/ stars PM and email. i'll tell you where to send money to and how much i want. when the money arrive, i will start propganda (3 propaganda messages(same or different), 1 every 3 years.
-Ship has to be in orbit of news station inorder to send messages.
-if another team is in orbit, message wi
...
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Topic: #Stars! IRC Network Problems
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#Stars! IRC Network Problems |
Wed, 04 August 2004 01:27 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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Starlink.org (the network the #Stars! channel uses) suffered a major DDOS last night. Coming out of the wreckage, one server is permanently down (Phoenix), one is most likely permanently down (Cricinfo), one is MIA (Wichita), and only one is up (Cricinfo2.LO.UK.Starlink.org). If you're attempting to connect and can't, try Cricinfo2. As of this writing, none of the others are online.
Depending on whether or not the network is rebuilt in the near future, there may be a move from our home since 1996...
In any case, updates will be posted as warranted.
Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.Report message to a moderator
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Topic: Stars! localization
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Stars! localization |
Mon, 05 April 2004 04:46 |
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who can help me in localisation of stars! is some information about it? i can traslated only forms and components\ship names. but what about all messages\strings?
we will never dieReport message to a moderator
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Topic: Mentor Database
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Mentor Database |
Wed, 24 March 2004 00:00 |
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ForceUser | | | Messages: 383
Registered: January 2004 Location: South Africa | |
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Ok, The DB is online and apparently running smoothly (no Errors Reported). I'll keep it up for now And anybody can add themselves. Also, It'd be nice to have a few recommendations so go have a look. I'll make the site "Pretty" when I have the time, But it is working 100%.
Ps. I'll also change skill rating on recommendations.
Have Fun!
ForceUser
"There are two types of people in the world. AR players and non-AR players" Nick Fraser
Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/
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Topic: Temporary replacment(s) needed- 3 games, all early in gmae
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Temporary replacment(s) needed- 3 games, all early in gmae |
Fri, 19 March 2004 08:35 |
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icebird | | Chief Warrant Officer 3 | Messages: 178
Registered: September 2003 Location: In LaLa land... | |
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I will be gone for a week and a half, March 22-31, so I need a few temporary replacments.
Popgun Navies:
Year is courently at 2441, and race (BFTs) are in a good position. Mixed skill level, genning weekdays
Pebble in the Sky:
Year is courently at 2423, and race (BFTs) are in very bad position, but I don't want to drop out. Beginner game, gennign 48 hours or faster.
Fast and Furious
Year is 2404, and it is too early to tell how race (BFTs) are doing. Beginner game, genning every 24 hours or sooner.
For more info on any or all of these, PM or e-mail me at peterf-is@zianet.com Thanks.
-Peter, Lord of the Big Furry ThingsReport message to a moderator
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Topic: Because I'm a sport....
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Because I'm a sport.... |
Tue, 27 January 2004 07:57 |
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Here's a link to the program I use to edit graphics for stars.. Don't expect it to be too much use for much else for you (not a cheat tool).. Except maybe sticking your own serial number into the menu box where it asks. Could be nice if you like take your copy of Stars to another computer
It's not stricktly a Stars based tool.. But that's all I've really used it for so far..
http://hp.vector.co.jp/authors/VA003525/eXeSc641.zip
Have fun people!
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Topic: Replacement player needed for all HP game
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Topic: Replacement player needed for race ranked 3rd of 10.
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Topic: Replacement player needed for "S.K.O.T.H." game
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Replacement player needed for "S.K.O.T.H." game |
Sat, 22 November 2003 16:16 |
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-Full Replacement needed, game is early, minimal catchup required.
(mostly in the way of how to buy and sell with the trade races, the rest can be found on the announce game thread.)
-Player has a modest amount of Trade Credits to purchase items, tech, ships, minerals and other commodities from the trade races.
-Player is still (for now) doing well on auto pilot.
For more information please contact "captainmaim@fusemail.com".
[Updated on: Thu, 27 November 2003 12:36]
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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