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Forum: The Bar
 Topic: Stars! for Android
Stars! for Android Sun, 16 May 2010 04:08
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Does any one out there with an Android phone wanna try this out? Windpws 3.11 on DOSBox for Android

There's a DOSBox setup for Stars! here

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 Topic: replacement player for manually hosted email game wanted
replacement player for manually hosted email game wanted Sun, 07 March 2010 04:29
bobblanchett is currently offline bobblanchett

 
Civilian

Messages: 1
Registered: March 2010
Location: Melbourne, Australia
hi
I need someone to replace me in an email game being manually hosted with 48hr turnaround

I am a JOAT rank 5 out of 10 fighting a nasty SS atm

its 2469.

the game has a few quirky rules about only alowing one ally/friend at a time.

anyone interested email me at bob.blanchett at the googley mail place.

Cheers,
Bob

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 Topic: Holiday stand in for Dig it - Only for 2 turns
Holiday stand in for Dig it - Only for 2 turns Mon, 06 July 2009 14:12
livingdeadgirl is currently offline livingdeadgirl

 
Crewman 1st Class

Messages: 29
Registered: May 2009
Location: England

Hello I've booked an impulse trip to Portugal this week and would like to see if anyone could stand in for a couple of turns. I'll be playing my turn Wednesday but then won't be able to play till Sunday. There are no gens over the weekend so I just need someone to play my Thursday and Friday turns.

Let me know if you can help out, its still early stages of the game so shouldn't be too much hard work Smile




Amanda

'Ninety percent of most magic merely consists of knowing one extra fact.'

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 Topic: Game idea: Dread Lords.
Game idea: Dread Lords. Mon, 30 March 2009 11:24
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Inspired by the Galactic Civilisations II Dread Lords and the "AI passwords" thread. I'm not entirely sure whether this is possible.

Here's the idea.

You set up a normal game in probably a large universe. Have a lot of players, possibly (if someone (like me) had an addiction to roleplaying) flavored to fit the GalCiv 2 races. The game would be fairly normal for the first 30 years or so.

Then another player starts off their race.

Except that instead of a normal race, they get the Expert Macinti race, an AR with 1 in 2 hab, 20% growth, all positive LRTs, 10 res divisor, and 4 cheap techs. These are the "Dread Lords".

Everyone else then faces a problem, in that they have to stop the Dread Lords from becoming invincible and wtfpwning everyone, while at the same time having to worry about their power relative to the other races and not dooming themselves while saving the galaxy.

Victory conditions would be the standard ones.

Who likes the idea? Very Happy

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 Topic: Antgonism - vacation substitute needed
Antgonism - vacation substitute needed Sat, 21 March 2009 06:09
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
I'm on vacation March 28th to April 4th, and then again April 9th to April 25th.

I'm in last place and at war with one of the leaders, but a rescent succesful campaign vs. the leader's ally renders my race still playable and able to kick back. The map lay-out is such that there should lots of potential of striking out and fighting back.

Someone please step forward, or the leader will have it much too easy.

For game details, see Iojho's other post about a permanet replacement.

perrindom _at_ comxnet _dot_ dk

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 Topic: LSD - Replacement needed
LSD - Replacement needed Wed, 18 March 2009 14:56
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi all!

Due to real life constraints one of the players in LSD has to drop out.

Game year is 2553, 10 out of the original 16 races are still fighting hard.

The race in question is in a good position. Players interested should contact me and I will send their offer on to the ally of the race to be ruled. They can then get more information from the ally.

Please write to michael *** auwers +++ de

Replace by @ and . respectively.

Regards,

Alter Ego



War does not determine who is right. Just who is left.
Bertrand Russell

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 Topic: StarEd V1.2 Crashing on Save...help?
icon5.gif  StarEd V1.2 Crashing on Save...help? Mon, 22 December 2008 12:04
Malachi is currently offline Malachi

 
Civilian

Messages: 1
Registered: December 2008
Location: IN, USA
Hello. I have found Stars! yet again after another leave of absence. To all of you that have helped keep this great game and extras around, thank you!

So, I have been surfing every Stars! site that I can find, mostly now non-functioning, and trying to complete my collection of files, and find an answer to my little problem:

I am trying to use StarEd V1.2 to MOD my Stars! game. I have Stars!2.6jrc3 and Stars!2.7jrc3. The problem is that when I try to save any MODded 2.6/2.7jrc3, StarEd locks up my laptop. The only thing that will work is my CAPs Lock light...I can't even get my Task Manager to come up. After waiting for a while, I have to turn off the laptop and turn it back on to continue.

I am running Microsoft Windows XP Professional V5.1.2600 Service Pack 3 Build 2600.

Can anyone help shed some light on this? I would really like to change a few things and try out a different form of play.

Thank you,
Malachi E Zo

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 Topic: Replacement Player Needed for Hard Rocks
Replacement Player Needed for Hard Rocks Tue, 11 November 2008 10:22
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
The Hard Rocks game needs a replacement player.

Game description here.

Summary: medium/normal/distant, 8 players, all races must have worst possible mine settings (5/15/5).

Current game year is 2445. Lots of fun left to be had in this game.

Interested players please send an email to timrooks AT gmail DOT com.



What we need's a few good taters.

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 Topic: FA III - alliances
FA III - alliances Thu, 25 September 2008 00:05
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I wrote this response without realising that the original was in a private forum for which I have no PW so I stuck it here.

swp1 wrote on Wed, 24 September 2008 19:43

as far as your "Joined and planned actions against another player are NOT ok except you do it together with your ally" rule, its got a really gapping hole in it. what if I ally with player #3 in 2420 and we agree to attack player #4 together. it takes time to build ships and cross space, so by 2430 when I have legally chosen to ally with player #2 (because 10 years have passed) and stick it to that vile pile of rottenness player #4 I will have player #3 potentially still attacking player #4 in a coordinated manner with me. I didn't break any rules to get to this point, nor has my former ally.


AFAIK you are not REQUIRED to change allies every 10 years so the rule actually supports your case - i.e. an alliance must last at least 10 years whereas, w/o that rule, an alliance can change as often as you like.

Naturally, if an intended ally wants a really short alliance you should expect that he's up to a bit of no good & make your decisions accordingly. Otherwise, the allies would normally agree a period that suits the purpose.

Since a player can have only one ally at a time in this game I expect that alliances will be reasonably long since chopping & changing alliances disrupts development quite a bit (& for that reason it's important that you choose your ally wisely).

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 Topic: Stars! for sale
Stars! for sale Tue, 09 September 2008 15:45
sirosis is currently offline sirosis

 
Civilian

Messages: 1
Registered: September 2008
So it with heavy heart I'm selling my copy of Stars! Last time I played was so long ago and decided to sell it off. I was anxiously awaiting Supernova Genesis and part of me died when I heard it wasn't coming out. I even made the Cabbage with my description of the Media Mogul personality trait thanks to Kurt. But that is old news. Good to see there are still people playing.

I've put it up on Ebay for those interested. Everything is there but the box.

http://cgi.ebay.com/Stars-for-Windows-Empire-Interactive-PC- Game-CD-ROM_W0QQitemZ280265179615QQihZ018QQcategoryZ80338QQs sPageNameZWDVWQQrdZ1QQcmdZViewItem

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 Topic: Temp Replacement Required: In The Beginning
Temp Replacement Required: In The Beginning Mon, 18 August 2008 20:23
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia

Airny is moving to a new town & needs a replacement for 2 weeks from Aug 26.

This is a beginner game so a beginner would be preferable but please apply if you consider yourself a lower intermediate.

All race designs were checked to ensure that they were not broken when the game started & each player has a more experienced mentor.

The year is currently 2430 but will probably be 2432-35 when you take over.

My email address is mcdonaldjk at bigpond dot com - I can then put you in touch with Airny.

I also have all turn files & .h file.


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 Topic: Any New Games
Any New Games Mon, 14 July 2008 22:22
Mosser is currently offline Mosser

 
Crewman 1st Class

Messages: 28
Registered: February 2003
Location: Canada
If any one is looking for players in either beginner/Int, or free for all games pleae count me in.
Quote:


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 Topic: Do you know it all?
Do you know it all? Tue, 08 July 2008 03:00
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
If so look at the new games page

http://starsautohost.org/sahforum/index.php?t=msg&th=384 8&start=0&rid=256&S=40ea36cc8f66737245efa16834a5 2eea

We would like 1 more person to coach a beginner in this game
(You see the turns 5 years behind the player and tell them what they should/could have done)



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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 Topic: Stars! nostalgia...
Stars! nostalgia... Sat, 21 June 2008 17:45
beanspoon is currently offline beanspoon

 
Chief Warrant Officer 3

Messages: 182
Registered: June 2008
Here is a thread for those who are interested in how stars has changed. I have been living in the past with my shareware 2.0 version until the other day, so I can tell you all the changes that have been made, or if you too are a version 2.0 veteran, you may join me in the reminiscing of days gone by...

To begin with, for those who have not seen the original - did you know there used to be a weapon which damaged ships in a radius around the target?



The goat whats YOU.

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 Topic: Replacement Needed for Cradle to Grave 2 - Fun game
Replacement Needed for Cradle to Grave 2 - Fun game Sat, 14 June 2008 04:36
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
A replacement is needed for a member of a contending team due to illness.

C2G2 is a team game comprising of 4 teams of 2. Races have been predesigned to compliment each other and each team has been placed to occupy a quadrant of the universe.

Universe: medium/packed
year: 2469

Each team is comprised of one beginner & one Intermediate and it is the intermediate that has dropped. Your race is IS & your teammate is JOAT.

I am the non-playing host of the game & can provide all details to applicants. My email is mcdonaldjk at bigpond dot com.

An intermediate player would be ideal but if you consider that your level is less than intermediate, apply anyway.



[Updated on: Sat, 14 June 2008 04:37]

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 Topic: I found my old site listed
I found my old site listed Sun, 21 October 2007 08:42
Xeander is currently offline Xeander

 
Crewman 3rd Class

Messages: 8
Registered: October 2007
Location: Spokane WA

The Stars! Zone
A host's game page.
There aren't many games, but they have interesting setups. - August 29, 2001

http://aaedesigns.com/stars/index.php?p=links&v=2 x

My site stayed up until about 2006 even tho I had left
Timewarner in central NY and moved to Comcast on the westcoast

I believe the site was lost when the homepage server crashed in Texas

I am making plans to setup just 1 more specialty game

my current project with my son is create a web based (client)
non turn based game using some of the Stars! game play concepts

{mod edit: fixed url}


[Updated on: Mon, 22 October 2007 05:24] by Moderator


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 Topic: Looking for game
Looking for game Wed, 12 September 2007 05:20
Jdam is currently offline Jdam

 
Crewman 3rd Class

Messages: 4
Registered: September 2007
Location: Queensland, Australia
Hi everyone.

Long time lurker first time poster Smile

I am looking for a stars game.

Anyone need/want another player ?



Cold comfort for change, did you exchange, a walk on part in the war for a lead role in a cage...

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 Topic: Games you should never play
Games you should never play Wed, 25 July 2007 08:30
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
I just digged up an old (1999) article by Art Lathrop on Google Groups. There are some very nice ideas - most are just silly though. Have fun reading!



Here's a quick summary of some really awful and a few silly ideas for games.

Given how serious discussions on this newsgroup are (cough, cough), I thought
I would post something frivolous. Bad ideas for PBeM Stars! games.

Title: Grounds for Divorce (or Your Life Will Only Be Stars!)
Conditions: All player levels
Universe: Huge, Dense, No Public Scores, Slow Tech
Victory Conditions: Last Player standing
Special Game Rules: Players may only use HE's with unmodified growth rates of
at least 12% or SD. Turns will be generated every 17 hours.

Comments
You could add to this
"players must submit a weekly newsletter from their empire of not less than
1000 words" "autobuild orders are banned" (individually modify planetary
production)"ship counterdesign help service available" (have to keep
redesigning ships)"prizes are available for the highest total production
(ships, not resources)""turns alternately to these addresses.... (supply 200
email addresses)""download from this web server (supply Force9 web address)"

..also..no more than 2 waypoints per fleet! and "repeat" checkbox banned!

And then add in a bunch of HE AI's with their spores going every which way!

*****************************************

Small, sparse, 16 players, slow tech advances.
Weapons research set to +75%. No starbases, Ultrastations or Death Stars
allowed. No bombers allowed. Winning conditions: first player to own 1000
capital ships.

(OK, I was desparate to think of something that didn't have to do with MM -
sue me).

*****************************************

Title: One-Percent Wonder Warriors
Universe: Huge, Packed, No Public Scores, Slow Tech
Victory conditions: 500K production and owns 65% of all planets (both
conditions required)

Special: You guessed it growth rate must equal 1%. No HE

Title: Engines from the Abyss
Universe: Huge, sparse, slow tech
Victory Conditions: Exceed second place by 300%
Special: All races must have cheap engines and no ram scoops. No race can
have IFE.

Comments:

OUCH! These two hurt just to look at. I'm currently playing a race with a 10%
growth rate (That was the maximum allowed in the game) and it is slooooooow.
Also, I could not live without ramscoops.

*****************************************

Title: Biowarfare
Universe: Tiny, Packed
Victory Conditions: Last Man Standing
Special: All races must be CA with Bio Cheap and Weapons expensive.

*****************************************

Title: Hide and Go Seek
Universe: Huge, sparse
Victory Conditions: Special - must destroy all enemy ships
Special: All races must be SS.

*****************************************

Title: Democracy Universe: Huge, Packed. Victory: 300% of second place
Special: There are five teams each with three players. Each team only has
one race. All ship movement has to be decided by committee.

*****************************************
Title: Hurry up and Wait
Universe: Huge, Packed, Public Scores
Victory: Same as above
Special: Turns due every Sunday 0000 GMT. Turns mailed Saturday 1200 GMT.

*****************************************

Shootout:
Tiny, Sparse, 16 players, 1000 year force gen. *Close* starting positions.
*Everyone* is a PP.Last man standing. Should take less than 20 turns...

Comments

20 turns? Pshah, more like four. Flash Point which BANNED PP (but used
similar conditions) only lasted 23 years and only that long because there were
two SDs). Perhaps it would be better to say that all the players have to
shoot at each other every year and the last player alive loses.

*****************************************

The Great War:
Huge, dense, No Acc BBS, *2* players. Distant starting positions.

*****************************************

Pea Shooters:
Huge, Dense, 16 players.
Specia
...

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 Topic: Universe Creator tool source code?
Universe Creator tool source code? Mon, 20 November 2006 09:45
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

I was wondering if anyone harbors the source code to this well known utility. Cool I couldn't find it anywhere. Sad

I was looking for it, mainly for historical purposes, but one does never know. Sherlock Rolling Eyes

Thanks!



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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 Topic: Too busy for stars game...
Too busy for stars game... Sun, 22 October 2006 05:34
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I have become too busy to do turns for "Not too busy for stars". I am currently in 3rd place score wise (2nd, 3rd and 4th are likely close together), it is nub era, I am not far behind in tech, I have had bio 25 terraforming for a little while.

(My real life customers worry they will lose their jobs if I don't get their programming done, I seem to have twice my normal workload with 2 different demanding customers plus bunch of small ones).

Perhaps someone wants to take over.

David


[Updated on: Sun, 22 October 2006 05:36]

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 Topic: Requested Stars tool
Requested Stars tool Thu, 15 June 2006 16:02
quatch is currently offline quatch

 
Crewman 1st Class

Messages: 21
Registered: April 2003
Location: Ontario, Canada

For those of you who can get into the guts of the Mfiles, would it be possible to write a little tool to export minefield data? This is something that I've always wanted to be able to trade easily, but there just arn't any quick and easy ways to do it.

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 Topic: Temp replacements...
Temp replacements... Wed, 19 April 2006 14:28
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
My game is currently slow (lots of time between turns, still early in game), which means I can sometimes fill in for a few turns if someone else has to go out of town.

Others are probably in similar position to me and can add their names to this thread as people to ask for filling in for few turns.

Suggest anyone who has need for fill in to private message or post request here, and privately afterwards give needed info, eg:
race password, autohost password, history file, and directions of what to do and not do.


[Updated on: Wed, 19 April 2006 14:34]

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 Topic: No Impact has finished.
trophy.gif  No Impact has finished. Fri, 17 February 2006 07:28
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Its done. I duly declare the Rush'n the winner. Congrats to Sergey Smile

With this special mention for his two supporting minions, and the fnoolish marketing team. Very Happy

As a personal hosting note, I'd like to say how easy the players made it to host this game and I commend all of them on their gamemanship. Smile I'd welcome them all back in any game I host.

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 Topic: LOOKING FOR REPLACEMENT PLAYER - VERY GOOD RACE!
LOOKING FOR REPLACEMENT PLAYER - VERY GOOD RACE! Mon, 09 January 2006 16:23
rsitaly is currently offline rsitaly

 
Crewman 1st Class

Messages: 24
Registered: October 2005
Location: ITALY
I'm hosting a game on AUTOHOST and one player has to leave the game due personal problems.
We are at year 2450, 16 players (14 still playing), and the race needed for the replacement player is really a good race in a very good position (3rd place on the score).
We expect to play until year 2501 with generations on MONDAY, WEDNESDAY and FRIDAY, no generations during weekends; the generation time is at 22:00 at local time in Italy.
We are playing in a huge universe, packed, and any race has already involved in multiple contacts, alliances, technology exchanges and wars with other races.

If interested send an Email to:

r.silva@alice.it

Thanks!

Roberto

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 Topic: Roving Eye - Game concept
Roving Eye - Game concept Thu, 22 December 2005 08:54
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
I'm thinking of a game where everybody has SS-like innate cloaking ability (e.g. 90% default cloak). Nobody except for the host player will be permitted to build Tachyon detectors.

Players will be able to trade for tachyon detectors of varying sizes to have an 'eye' of visibility. Players are unlikely to have more than a handful of these 'eyes'.

Host will be protected from attack for a number of years but then players will be permitted to attack the host (perhaps to prevent new 'eyes' from being secured).

Interesting or not?

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