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A new (and different) idea for a game... Fri, 20 June 2003 16:56 Go to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA


Doea this sound like an interesting idea?[ 21 votes ]
1. Yes 11 / 52%
2. No 5 / 24%
3. I didn't take the time to read the post but I am voting anyway. 5 / 24%

Well, this might not be that different but here goes anyway.

I had posted this idea for a game a while ago (more than a year actually) on Starbase Delta and I thought that the response was good until suddenly I never heard anything more about the game. I decided to post a notice here and see if there was any interest. Unfortunately, I will be unable to either play in or host a game but I would enjoy hearing how this game turns out. Here is what I originally posted.

Originally posted by Starmaster 09:32 AM 05-20-2002

The type of game that I am talking about is a game where all of the races used have a maximum growth rate that is very low. These type of game often start out very slow, but in the endgame most of the races have planets producing about 5k resources each so in a large galaxy you can get a whole lot of action happening.

The growth rate that the races are restricted to is usually around 8%, decided by host, and the HE PRT is not allowed (they would have an advantage that is just too great.) Another twist that I usually play with in these games is that the races are not designed by the players, but instead they are designed by a third party that has nothing to do with the game. This person designs around 5 or 6 races and assignes them each a number. Without knowing which race has which number, or even what any of the races look like, the players then pick a number and are assigned that race. Obviously with only 5 or 6 races being designed some players will get the same race.

Because of this possible variety of races players need to be very flexible and keep thinking about what they are going to do.

These games are best played in larger galaxies, so that you can actually see the benifit of having a low growth rate, but can also be played in smaller one's, however I wouldn't recommend it. Obviously these games start slow but then pick up in the endgame and become very interesting.


The big thing that is unique about this type of game is the race assignment. You have no idea what race you are picking, it adds a bit of pregame exitement and it also makes you anxious for your first turn so that you can see what race you have. These games require flexible players who can do more than play their favorite race.

If anyone is willing to host or give playing a try just shout your name. Also, if anyone would like to help design races please speak up.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: A new (and different) idea for a game... Fri, 20 June 2003 18:54 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I'd be interested in such a game...

But there are a few questions I *must* ask...

Would the AR prt be banned? The low growth rate would make AR almost unworkable.

Will the game have a 100yr gen start for example? Just to get the ball rolling? I have tried a few similar style games before and in each case it's always taken an age to get started so a lot of people drop out (myself included, I'll be honest).

What about galaxy size?

I'm guessing because you quoted each race as being able to output 5k per planet I'd expect all the races to be HP? or at least a Hybrid?

What PRT's would be used out of the 10? Since AR adn HE would be a bad idea that leaves 8. May I also suggest banning IT? If this is to be a game of massive proportions with huge planetary output and therefore massive stacks of nubs I'd expect an IT race in capable hands to have HUGE potential to win the game.

My suggested PRT's would be...
JOAT
IS
WM
SS
SD
CA

That way there's none of the races that would be crippled by enforced low growth (HE and AR) and neither of the 2 races that could take advantage of it the most (IT and PP).

Just chucking in some ideas...


Just had another idea...

For a laugh Twisted Evil would anyone be interested in a game where everyone designs SOMEONE ELSES race. All the races would have to be within 50 racial points of zero but each player would not be able to play their own race?

In other words you'd have a galaxy full of some of the WORST designed races imaginable! That sounds cruel enough for Turbit to want to host it... if he has time left over from those plagues...


[Updated on: Fri, 20 June 2003 19:00]

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Re: A new (and different) idea for a game... Fri, 20 June 2003 19:05 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I can design the races. How many do you need?

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Re: A new (and different) idea for a game... Fri, 20 June 2003 19:13 Go to previous messageGo to next message
haileris is currently offline haileris

 
Crewman 2nd Class

Messages: 17
Registered: February 2003
These games with a twist are normally great fun (I love lower tech games for instance) but I'm not sure of the lasting appeal of playing a pre-designed race. You mention the pre-game excitement and I guess that is true but surely it could be a bit like opening your christmas presents and finding out that santa has left you Mr Hankey rather than the super dooper bike you were after or whatever?!? The excitement needs to be from start to finish, just not at the start.

As for banned races, CA would maximise the low growth rate and coupled with TT (Bio cheap) would confer something of an advantage as opposed to any other race. I guess PP might be able to knock out other races straight off if they are lucky Smile

Just my ramblings on a friday night when I have had far too much to drink Smile
Cheers
Drew

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Re: A new (and different) idea for a game... Sat, 21 June 2003 00:35 Go to previous messageGo to next message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
I like games that have something different about them but I have no interest in someone else designing my race for me. Who knows if the races are balanced or not. And besides it looks to be a long game - I am not interested in being stuck with a race I don't like for all of that time. Crying or Very Sad It is bad enough sometimes being stuck with the races that I did design Laughing Designing a race that will excel in the particular game conditions is half the fun for me anyway.

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Re: A new (and different) idea for a game... Sat, 21 June 2003 11:38 Go to previous messageGo to next message
djhakase is currently offline djhakase

 
Warrant Officer

Messages: 119
Registered: March 2003
Location: Australia

I had a similar idea, but I thought rather than enforcing a growth rate, perhaps enforce 2 or 3 immunities. 2 would enough for around the 10% mark and 3 would be around the 7% mark.

Actually, I quite like tri-immune AR races, as they have a large amount of resources for the relative number of colonists per planet, about 80 or 90 or so once energy 10 or above is reached.

(that would be for 2kT of colonists on a planet)


[Updated on: Sat, 21 June 2003 11:39]




they made me do it

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Re: A new (and different) idea for a game... Sat, 21 June 2003 12:31 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Yeah it's great for test bedding - you get really good results.

There's just a few problems... like errr Growth rate.

You get shafted going from A to B.

Colonists are what makes an AR race - you need them... lots of them.

Come the Death star era (2450 realistically) that 7% growth wont be getting you anywhere near the 33% capacity that is so wonderful with a death star.

As AR I like to crash and burn around 100,000 people into a new colony - doing so from a 19% growth rate on 1,000,000 people is easy - it's like 1.3 crash and burns a turn or something... PER death star!

7% is fine once you have 33% capacity of a death star.. but gettin there is the hard bit.

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Re: A new (and different) idea for a game... Sat, 21 June 2003 12:37 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA

Coyote wrote on Fri, 20 June 2003 19:05

I can design the races. How many do you need?


That would all depend on how many people are play and on how many the host decides are needed/wanted. Also, I had already started designing several races when I first posted this a year ago but they are far from finished. If you want I can send them to you.



Freakyboy, the complete list of PRT will be up to the race designer and the host, however you recomendations are very valid. Also, a jump start will be up to the host. I would recomend five year jumps between turns until the races are able to get up and going.

Ozone wrote on Sat, 21 June 2003 11:38

I like games that have something different about them but I have no interest in someone else designing my race for me. Who knows if the races are balanced or not.


That is why you need to get good race designers. If they are good and take the effort then you will not be dissapointed.

Looks like interest is coming along, now if only a host would volunteer.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: A new (and different) idea for a game... Sat, 21 June 2003 12:45 Go to previous messageGo to next message
Bishum is currently offline Bishum

 
Crewman 2nd Class

Messages: 17
Registered: June 2003
Location: Manchester, England
Someone wished for a host to step forward Nod

And lo, it came to pass that such a being came forth from the ether and pledged to be host Shocked

'tis I, Bishum, veteran of 15 games and host of 5' Yey

If at least 6 pref more tho Nod want to play with some well designed races, I can do it. Very Happy

So talk is cheap - how many really wanna play?

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Re: A new (and different) idea for a game... Sun, 22 June 2003 06:38 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
I'm with Ozone, there. Evil or Very Mad

Bah. Yuck. Phooey. Thumbs Down Nana nana bubu

I wanna design my own. I don't want no rules. I don't want no special conditions. Shame

Make mine vanilla. Bounce



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: A new (and different) idea for a game... Sun, 22 June 2003 09:48 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
I might would consider a game where the race designs are restricted to so many RW points leftover depending on the PRT. Those have a possibility simply because it represents a design challenge to ME. Smile

After all, isn't it all about me? Laughing

I mean no offense, and I respond only to hear myself think, not to criticize someone else's idea, because I believe it to be a good idea. It is just not an idea that appeals to ME. (there I go again)

As zoid said so succinctly, I do wanna design my own, but I might consider other conditions that allow me to design.

I like the idea, though. I has possibilities for someone who wants a slow game, and offers very different strategies than are normally played. It shows y'all are thinking. By all means, keep thinking. Just be careful what you think about. Sherlock

Respectfully,
The Crusader Angel



Nothing for now.

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Re: A new (and different) idea for a game... Sun, 22 June 2003 12:07 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Crusader wrote on Sun, 22 June 2003 08:48


I mean no offense, and I respond only to hear myself think...


Have you tried using a microphone with headphones yet? Laughing
Hearing is generally best suited to sound waves rather than written words. Rolling Eyes
Quote:

I like the idea, though. I has possibilities for someone who wants a slow game...

Greetings, you come to the right place. There is nothing slower than Stars! games which take many weeks to complete. Why for the life of me anyone would want to go slower than this is beyond understanding. Nod Very Happy

Quote:

It shows y'all are thinking. By all means, keep thinking. Just be careful what you think about

Hello! Thinking? What the hail you think we've all been doing? Sorting data? Rolling Eyes

"Ever stop to think, and forget to start again?"




BlueTurbit Country/Rock

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Re: A new (and different) idea for a game... Sun, 22 June 2003 12:59 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
No slow grow generic race show for me.
I want mine mean and lean. A factoriless killing machine.
Quick to start and first to fart the missiles from my ships you see.
Fast paced action thrills, with early surprise planet kills.
Fight early or die, this my battle cry,
That you see, is the -f philosophy.
Give me my super hyper killer viper producing machine
And watch me have fun like you've never seen.
Win or lose, it's excitement I choose,
to watch the HP groan and watch the AR starters moan,
Even the pesty planet gobbling HE or the terrorforming HG
Can't spread like flies with early surprise visits from me.
Fast start technology frills and thrills
Early beam and missile ships - chills and kills
Lots of action and factory building distraction
That's what I want to see.
No, no. No slow grow generic race show for me. Bounce


[Updated on: Sun, 22 June 2003 13:59]




BlueTurbit Country/Rock

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Re: A new (and different) idea for a game... Sun, 22 June 2003 17:56 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
BEAUTIFUL!
Laughing



If you can't beat me... Run away...

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Re: A new (and different) idea for a game... Mon, 23 June 2003 08:44 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
ROFLMAO


2b v !2b -> ?

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Re: A new (and different) idea for a game... Mon, 23 June 2003 13:18 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Not so, O Blue Turbit-toe!

I'm currently using the NEW, Improved Micro$oft Ergonomic 365-key, musical keyboard with MP3 support!

Crazy

The Crusader Angel



Nothing for now.

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Re: A new (and different) idea for a game... Mon, 23 June 2003 21:04 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Crusader wrote on Mon, 23 June 2003 12:18

Not so, O Blue Turbit-toe!
I'm currently using the NEW, Improved Micro$oft Ergonomic 365-key, musical keyboard with MP3 support! Crazy
The Crusader Angel

Well why didn't you say so in the first place, there's your problem. No wonder you can't hear yourself think. 365 keys is way too many for music. Once you get past the normal 88 musical keys you no longer can hear anything worthwhile and are subject to much memory loss. After all, need I remind MP3 is a lossy format. Nod Of course the higher frequency keys could be a good ergonomic enhancement for other things. For example you could go up to the 300's somewhere around the 40th octave and play ultrasonic rock music and clean your teeth at the same time. Not many people will hear your music but the dental industry will take note. Now there's some ergonomics, eh? Rolling Eyes
You could call it micro-soft Rock'n'Floss performed by Doctor Cruzader and his heavy-dental-plate band. Maybe in the lower octaves somewhere you could find the right pitch and clean noses with the left hand and clean ears with the right. Sort of a four port harmony sound. Instead of elevator or airport music, you could play earport music. That's what I'm talkin' about. Lets get down and booger woogie tonight. Right on brother. Razz
Sort of a counter-rap sound. The "New Ergonomic Wave Sound Engineering Evolution" - newsee. Okay all you newsee fans out there put on your ear phones and your nose plugs and lets get dental-mental tonight and play some oldies but newsees! By golly this is better than a Hoover sucking the bugs out of carpet grass! Smirk
To the toilet with rap... kathump kathump kathump. Only since rap music do I get snow in the summer time. Whenever a car goes by with 4000 watts of rap blaring from the portals, kathump, kathump, kathump, I sit in my living room and watch my acoustic ceiling slowly flaking to the floor. Wall Bash
Why does rap rhyme with crap anyway? Just a coincidence? Lets make some real clean music for a change. Lets do a 180 on the ergonomic Micro$oft 365 keyboard, port our hearts together, and turn this crap around, before its too late and we all devolve back into thumping on hollow logs and beating drumsticks instead of eating drumsticks. Thats what I'm talkin' about. Smirk

(Warning: the surgeons generals (and lower ranks too for that matter) have determined that newsee music can be hazardous to blondes. The exposure to such high frequency air movement levels can blow their minds in a matter of seconds. Especially in harmony with wind instruments like saxophones. So all you blondes out there. Practice safe sax. Use earplugs and nose plugs, or else just say nosey to newsee.) Crazy


[Updated on: Mon, 23 June 2003 21:04]




BlueTurbit Country/Rock

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Re: A new (and different) idea for a game... Wed, 25 June 2003 02:03 Go to previous message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
ROFL
Blue Turbit's on a roll here, ain't he? Cheers



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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