How do U use Boosters? |
Fri, 20 June 2003 15:22 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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Do U use Boosters?[ 38 votes ] |
1. |
I use scout-design boosters |
12 / 32% |
2. |
I use destroyer-design boosters |
6 / 16% |
3. |
I never use boosters |
3 / 8% |
4. |
What's a booster? |
0 / 0% |
5. |
I prefer the specialty boosters (fuel transport, mine layer, etc.) |
17 / 45% |
One thing leads to another, and the post concerning HG, HP, & -f races got me to wondering about people's use of booster ships during the all important first 50 years of a game.
Assuming that I've set up the poll properly, which we have yet to see, I would love some feedback on this topic, since it hasn't been discussed in while. At least, not that I've noticed.
But, I have been known to miss stuff.
Respectfully,
The Crusader
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Re: How do U use Boosters? |
Sat, 21 June 2003 06:18 |
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Destroyer Boosters? At the same tech level, are they more cost effective than scout boosters?
I'd never even thought about destroyer boosters.
they made me do itReport message to a moderator
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Re: How do U use Boosters? |
Sat, 21 June 2003 07:19 |
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DDs are a little more efficient than scouts but scouts are a little more flexible. DDs carry over twice what a scout booster carries but sometimes you only need one scout booster. Also I return nearly empty scout booster to base after one turn (transfering their fuel to the tanks of the MFs now that there is room) and this increases efficiency by a large margin and allows me to produce fewer boosters.
Paladin
[Updated on: Sat, 21 June 2003 16:33]
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Re: How do U use Boosters? |
Sat, 21 June 2003 10:53 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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I agree with everything Paladin said ...
++PLUS++
There is also the psychological factor to consider. People seeing DDs early in a game might think that you are just too prepared to pick on, or it might frighten them into wanting to be nice to you, or make concessions concerning those early border treaties, or it might just backfire and cause an early coalition AGAINST you. It can work either way.
If public player scores are turned on, and you put those cheap, useless lasers on them, then you have armed ships showing on everybodies screen. Ofc, if you happen to be WM, then forget the cheap, useless lasers.
You could even spend a bit of extra mins and resources to make a decent escort ship out of them, if you want to, and you have a well-designed economically-minded race on your hands.
Respectfully,
The Crusader
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Re: How do U use Boosters? |
Sun, 22 June 2003 04:05 |
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iztok | | Commander | Messages: 1202
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
My booster usage goes through many phases. At start there are only scouts, but usually with scanner. In the next phase I use for booster whatever has enough fuel and has no use for the next two turns. That means PVTs, MFs (rarely), LFs. When I got to SFX hull I use it almost for everything. I'm reluctant to build IS's fuel transports because they are expensive. For the same price I can buy almost 3 scouts, that can boost 3 fleets, and serve lately as scanners. FX also become obsolete too soon with emerging of SFX.
Mini mine layer has some advantages to scout: is not destroyed in my exploding minefields and gives about 50% more fuel for the same price. Can not double as a scanner though. But for boosting another speed-bump DLL-7 layer of 500kT going for a single warp 9 move I need SFX, or 3 MMLs with fuel tanks. Again too expensive, and uses another design slot. That's quite more important with SD race, that usually needs 3 design slots just for minelayers (2 mini and one super), so the 4th one is IMO a waste.
Then there's HE's mini colonizer with Settler's Delight. If you are HE, use that and forget anything else. Even a SFX has a hard time to compete with them regarding price, and is quite an overkill for those small fleets of mini-coll freighters.
With cheap con you can also consider a FF booster with 3 fuel tanks and a single scanner. Has the best fuel/price ratio than anything else and can serve as a scanner lately, but again, a SFX is just 1 con level higher.
To conclude: IMO best boosters are scouts, until you get SFX.
BR, Iztok
[Updated on: Sun, 22 June 2003 04:06] Report message to a moderator
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Re: How do U use Boosters? |
Sun, 22 June 2003 07:29 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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zoid wrote on Sun, 22 June 2003 12:26 | I prefer specialty boosters if they're available. Otherwise I use scouts.
The fuel transport when playing an IS is wonderful. You'll need plenty of those as chaff for your pop-bombs later, anyways.
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Won't work if you enemy uses "Freighters" or "Bomber/Freighters" as target ...
Quote: | It's never even occurred to me to use the destroyer as a booster. How come nobody mentioned frigates as boosters? I've used those before. Cheap, and with 3 fuel tanks they hold lots of fuel. Good for boosting the bigger ships.
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Made me wonder too, but Iztok mentioned them, they are indeed close to the SFX but I use (or "used" since I'm no mostly playing SD and enjoying the MML booster) them a lot, cheap, gate-able (SFX not that much, but still do-able) and also similar to what Iztok said regarding scouts/FX better to boost more fleets, than just one with an overkill on fuel.
Regards,
mch
PS: Hey Zoid, you made it to Cadet already! A good thing that Ron isn't substracting points when you're way off.
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Re: How do U use Boosters? |
Sun, 22 June 2003 20:46 |
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joseph wrote on Sun, 22 June 2003 17:31 | As someone who plays IS - I have to say Fuel Transports every time.
More expensive than scout boosters but have 3 times the fuel after one turn (750 + 200 for one turn)
So the expense changes
1 Fuel Transport 50 resources.
3 scouts cost 17*3 =51 resources.
(and 1 ft costs the same in minerals (ish) as 1 scout)
Scouts loop back and get refueled - but FT can be parked at a planet 3 turns out and just top up ships as they pass.
Even better (if you are IS) your pop grows on the way so you can send out a FT with a few freighters and Santa Marias (and scouts if you can) the scouts loop back to the FT when they need more fuel the Santa Marias are sent to any good worlds found and the main fleet drops surplus pop on to worlds as it moves out.
- Now you wont colonise worlds within 3 to 4 turns as fast as with scout boosters but anything further out you will as other players will be sending their colonies out from the homeworld you will be sending them out from 200 to 300 lightyears out from your homeworld.
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Xports are great if you play IS, which I usally don't so my vote was between DD and scout boosters only. I'm assuming if you're IS you'll use the xport since that is obvious.
Paladin
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Re: How do U use Boosters? |
Sun, 22 June 2003 23:57 |
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Very true. Of course, destroyers are good too, you don't have to research them, and they can shoot down small enemy ships.
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Re: How do U use Boosters? |
Wed, 25 June 2003 01:36 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Micha wrote on Sun, 22 June 2003 04:29 | PS: Hey Zoid, you made it to Cadet already! A good thing that Ron isn't substracting points when you're way off.
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Aww man, here we go again! I remember reading all your put downs of me and the not-so-subtle hints that Freakyboy was overranked, in all too many posts when you were ranked as a civilian; I thought it was just rank-envy and that you'd be nicer once you passed us up.
Rank doesn't mean diddly squat to me, and I'd welcome a reduction in rank if that'd quiet you on the matter. I just like to participate. I've attached a disclaimer about the worthiness of my posts already, so what more do ya want from me? If you really really hate the ranking system I think you should talk to Ron about it privately and try to convince him to see it your way, not constantly browbeat me over it. That's just kinda mean. I'm not trying to be touchy here, but man, you really have beat that drum to death. I figure it's about time someone called you on it.
I devalue my own opinion at the bottom of every post, and someone always corrects me when I'm wrong (which is very nearly every time I write something) so it's really not necessary to point out that I'm an idiot everytime you mention my name, is it? It's easy enough to see who knows something concrete about Stars (like you) and someone who just guesses and speculates and enjoys talking about the same subject without any degree of expertise, like me. I don't think anyone is going to look at my rank and assume I'm an expert.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: How do U use Boosters? |
Wed, 25 June 2003 12:42 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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Alright you four, settle down or I'm going to have to repour this mess to a demodulator. I'm really having trouble drinking with all this percussion going on. You are both fluid speakers but you should bottle up your demotions. I'm drinking that this is good advice on ice. Remember everyone is unique and beauty is in the eyes of the beerholder. So lighten up and empty this cup of wining about rank. It is too whiskey too fued yourselves here. Hold your gin up high and come on people now, smile on your brother, everybody get together and try to love one another right now. That's what I'm talkin' about.
humbubbly yours,
BlueTurbit
BlueTurbit Country/RockReport message to a moderator
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Re: How do U use Boosters? |
Wed, 25 June 2003 15:16 |
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Ron wrote on Wed, 25 June 2003 15:08 | Zoid has not been reduced in rank. Check the FAQ on the rank section and you'll find he's on his way to be an officer.
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True. And since when was there a requirement for officers to be right?
- Kurt
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