Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Begintermediate Game - Us Versus Them
Re: Begintermediate Game - Us Versus Them Fri, 13 April 2007 08:52 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
Warrant Officer

Messages: 118
Registered: March 2007
Location: Ft Lauderdale, Florida, U...

We could assign teams after generation. Maybe something like this.

3 players play CA "The terraformers" Must have cheap Bio. Must have HG econ (12, 9, 16 factories).

3 players play IT "The transporters" Must have cheap Con. Must have HP econ (14, 7, 25 factories).

3 players play SD, WM, SS "The warriors" Must have cheap Weapons. Must have -f econ (5, 25, 5 factorties).

3 players play AR "The miners" Must have cheap Energy

Each of the classes could have a predefined hab, so that any combination of the 3 teams would be compatible in hab and cheap research. Each of the teams would have a different flavour, SD, WM or SS, would make for an interesting game. Plus with 3 teams, whoever is running away with things will get ganged up on by the other 2 teams. Fun.

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Fri, 13 April 2007 15:52 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I'd rather not have the teams composed of the same PRT. Half the fun of teaming up is to have variety.


Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Fri, 13 April 2007 23:52 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
Warrant Officer

Messages: 118
Registered: March 2007
Location: Ft Lauderdale, Florida, U...

I'd rather not have the teams composed of the same PRT. Half the fun of teaming up is to have variety


I am saying that each team should have a CA+IT+AR+Warfighting PRT. Not that a team should have 4xIT.

Since we seem to be unable to create a map suitable for a 3 team game in advance, the next best option is to start a game with a set of rules that will allow teams to form after generation, with at least some hope of parity.

This way it will be a test of skill and co-operation rather that a test of which team gets lucky with an IT+CA+AR and which gets a PP+HE+JOAT.

Even though I have never played a multi-player game, I have read enough about team games to know what works. A team with OAs, a mineral fountain and infinity gates will trounce an equally skilled team without them.

The other option is just to forget about "teams" and just have a normal game with alliances of upto 4 can win, and you can't change sides once you've commited to one.

This is likely to result in a lopsided game, but since we have 3 alliances, two can try to work together to reign in the team who is domminating. In this case everyone can submit any race they like and just hope to find an alliance that fits.

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Sat, 14 April 2007 00:35 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

That would be the faster way to do it. (Jump in and hope the water's fine.)



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Sun, 15 April 2007 19:30 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I've just tested what I said before with 2 computers 2 races both PP. 12345678 as my seed number and 4 tests. One with 2 PP's one from each PC. One with two JOATs one from each PC. One with a JOAT and a PP from the same PC. One with PP and a JOAT from the same PC. (All 4 possible combinations.) And one where I switched the player numbers, both PP from different computers.

Both PC's have unique serial numbers as well. (Like I'd be able to get away with this if they weren't.) And I used a JRC3 exec.

In all the tests, 100% of the time the worlds were static. It made ZERO difference which computer submitted the race. The map was precisely the same every single time. The 2nd worlds were precisely in the same places and the homeworlds never moved.

My way will work, and it'll work just as I said. I know this for a fact, first hand, not second or third. I can even email whom ever wants to see the test map snap shots.

Addendum:

I've just done a test map with 10 players. Since the map will be the same if a player is PP or IT or JOAT or whatever, I think it's safe to just gen a map for HW's. I broke up 10 players into 3 teams, Blue, Green, and Red. Blue team was a triangle on the south east, Green was stretched across the north, and Red was a square in the south west. That's just a test and I'm positive it's repeatable reguardless of what computer makes the race file, or what the race is. The map is medium normal. I'm not saying this is what we'll play on but I am saying that using this method is doable.

If everyone's okay with this I'll call a vote on the map dimentions.

I would also like to add that when you change the player number the map changes, new stars are added, some deleted and player HW's shift.

One final note, the person who quoted that info on seeds and having IT and PP change the map, perhaps you should check what VERSION of stars that pertains to. Because it doesn't seem to pertain at all to JRC3.


[Updated on: Sun, 15 April 2007 21:50]




Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Sun, 15 April 2007 22:51 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
Warrant Officer

Messages: 118
Registered: March 2007
Location: Ft Lauderdale, Florida, U...

Sounds good Capt. I am for 30 worlds per player on a medium map, density depends laregely on how many players are still interested.

Conrad

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Mon, 16 April 2007 01:54 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Captain Maim wrote on Sun, 15 April 2007 19:30

I've just tested what I said before with 2 computers 2 races both PP. 12345678 as my seed number and 4 tests. One with 2 PP's one from each PC. One with two JOATs one from each PC. One with a JOAT and a PP from the same PC. One with PP and a JOAT from the same PC. (All 4 possible combinations.) And one where I switched the player numbers, both PP from different computers.

Both PC's have unique serial numbers as well. (Like I'd be able to get away with this if they weren't.) And I used a JRC3 exec.

In all the tests, 100% of the time the worlds were static. It made ZERO difference which computer submitted the race. The map was precisely the same every single time. The 2nd worlds were precisely in the same places and the homeworlds never moved.



I did a lot of work with seeds & universe genning for Diadochi Wars. I created that universe based on a map of the Aegean - the seed was used so that the universe could be genned time & time again when seeking a suitable race distribution that allowed the movement of HWs to "cities" (large star concentrations with little in between) & decent mineral concentrations.

I found that the HWs remained stationary & MCs were the same provided that the actual races to be used in the game were listed in the same order. This appeared to work on different PCs.

If you guys want I can gen a universe a number of times until your pre-alliances are in suitable positions & then move the HWs (& HW2s) so that all allies are grouped in a suitable segment of the universe.

I'd also be happy to check race files if you need (I haven't checked the game rules).

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Tue, 17 April 2007 00:14 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona


Player counter[ 9 votes ]
1. Yes I'd like to play 5 / 56%
2. I might play 2 / 22%
3. I'm just looking, I'm not interested in playing 2 / 22%

I thought since few are showing continued interest that I'd just put this poll up to number how many people are still interested in joining this game.


Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Tue, 17 April 2007 03:46 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Captain Maim wrote on Mon, 16 April 2007 01:30

I've just tested what I said before with 2 computers 2 races both PP. 12345678 as my seed number and 4 tests. One with 2 PP's one from each PC. One with two JOATs one from each PC. One with a JOAT and a PP from the same PC. One with PP and a JOAT from the same PC. (All 4 possible combinations.) And one where I switched the player numbers, both PP from different computers.

Both PC's have unique serial numbers as well. (Like I'd be able to get away with this if they weren't.) And I used a JRC3 exec.

In all the tests, 100% of the time the worlds were static. It made ZERO difference which computer submitted the race. The map was precisely the same every single time. The 2nd worlds were precisely in the same places and the homeworlds never moved.

My way will work, and it'll work just as I said. I know this for a fact, first hand, not second or third. I can even email whom ever wants to see the test map snap shots.

Addendum:

I've just done a test map with 10 players. Since the map will be the same if a player is PP or IT or JOAT or whatever, I think it's safe to just gen a map for HW's. I broke up 10 players into 3 teams, Blue, Green, and Red. Blue team was a triangle on the south east, Green was stretched across the north, and Red was a square in the south west. That's just a test and I'm positive it's repeatable reguardless of what computer makes the race file, or what the race is. The map is medium normal. I'm not saying this is what we'll play on but I am saying that using this method is doable.

If everyone's okay with this I'll call a vote on the map dimentions.

I would also like to add that when you change the player number the map changes, new stars are added, some deleted and player HW's shift.

One final note, the person who quoted that info on seeds and having IT and PP change the map, perhaps you should check what VERSION of stars that pertains to. Because it doesn't seem to pertain at all to JRC3.


I've made dozens of teamgames using seeds. And there definately were cases where HWs jumped and the seed was ruined. Spending hours to find a good seed using dummies and than see it ruined when you get the real races is not something you forget.
I can't remember the exact details, it has been a few years since I ran into the problem, I now let a neutral party do this for me (usually donjon Smile or I am the neutral party myself for games I'm not playing) so the real races are used.
As for the version, that would most likely be either 2.6jRC3 or 2.7jRC3.

mch

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Mon, 23 April 2007 03:06 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Hmm only 4 players, slim pickin's... Anyone up for a game of bash the AI? 4 of us vs 12 of them? I recall something like that was the original intent of this thread. We'd still get to work as a team, but we won't have to bother with clumping people together. The game would then end when all AI are dead. Simple enough idea.


Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: Begintermediate Game - Us Versus Them Mon, 23 April 2007 07:29 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
Warrant Officer

Messages: 118
Registered: March 2007
Location: Ft Lauderdale, Florida, U...

I'd rather just play a 2 on 2 team game in a small normal universe, if we only have 4 people. Actually it might be a quick way for me to get up to speed in multi-play.

Conrad

Report message to a moderator

Topic locked (Re: Begintermediate Game - Us Versus Them) Mon, 23 June 2008 03:51 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Old thread, cleaning up, topic locked.

mch,
modaw

Report message to a moderator

Previous Topic: Hidden Friends ( Spz. Team Game )
Next Topic: New game - Best Friends Forever
Goto Forum:
  


Current Time: Fri Apr 19 14:40:14 EDT 2024