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Long way between Stars Thu, 21 December 2006 05:26 Go to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol

Go a long way[ 18 votes ]
1. Yes great idea Id play 0 / 0%
2. Good idea but I am too busy 6 / 33%
3. Not bad I might play 3 / 17%
4. Would take too long to play 9 / 50%
5. Stupid idea 0 / 0%

Hello
For a while I have been considering a somewhat unusual game.

Based on the fact that in the real universe it would take several years to move between stars and physics doesnt seem to indicate we will be inventing "Warp Drive" in the near future.

Take a small map and stretch it so that all stars are between 3-6 years travel at W9. And also ban the use of gates.

The idea being that it would take some time to attack a world but it would also take time to reinforce a world.

What do you all think?

How do you think it would change the strengths of the various races?



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Long way between Stars Thu, 21 December 2006 05:53 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I think SS and SD.

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Re: Long way between Stars Thu, 21 December 2006 07:18 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Yes SS and SD would definately be stronger.
I think IS would gain too (and HE due to everyone not having gates).

Also AR would be both weaker and stronger - but can anyone guess why? Laughing



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Long way between Stars Thu, 21 December 2006 12:33 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
joseph wrote on Thu, 21 December 2006 07:18

Also AR would be both weaker and stronger - but can anyone guess why? Laughing

Hmm, greater distances between worlds means more travel deaths and greater difficulties in spreading out your population. It also means packets are easier to intercept, bad for AR.

On the other hand, greater distances means more chances to intercept attacks before they get to the orbitals. Also, the ARs much-reduced need for support and supply missions to new colonies will make their colonies useful and productive faster or at a lower cost, relative to the excessive resources you'd have to pour into a new colony mission as another PRT.

I also expect this sort of game would favor wider habs. A bad planet draw is one thing when it makes the nearest greens three years away instead of one or two. But if it means that the nearest greens are ten or more years away, you're pretty well ruined.

A OWW might work, but the extended distances make attack fleets obsolete very fast. Slow tech would be a good match with this sort of game. I'm pretty sure everyone would choose IFE.

If you allowed IT to play and just required them to remove the gates from their initial orbitals, their high starting techs and two systems (assuming you mean Small map and not small as in Tiny) would be good to have. And PP with their two starting systems would fare decently in this sort of thing too - reduced effectiveness of packets, but excellent scouting anyway and once they got the bigger drivers packeting might be worthwhile.

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Re: Long way between Stars Fri, 22 December 2006 04:53 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Allow IT and restrict them to using only the qj5 engine with CE enabled...

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Re: Long way between Stars Fri, 22 December 2006 07:42 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Sparse is not that popular. I dont think there is any hope that extreme sparse will be more popular. Rolling Eyes Maybe simply host medium sparse with gates banned? Nod

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